Another awesome UE4 project by Denis Rutkovsky 😀 This type of environment will surely serve as a reference for my next UT4 map!
Author: Stevelois
Fantasy cave by Denis Rutkovsky
Discovered this awesome UE4 cinematic made by Denis Rutkovsky 😀 His ArtStation page is full of awesome visual goodies! I can imagine few of the classics UT CTF maps that could fit perfectly in this environment 😛
Textures pack # 67 and 68 by Nobiax
DM-Aly and DM-Aryth release! DM-Delta and CTF-Infiltrate re-release
Finally…
A bit sooner that I expected, I’m announcing the release of DM-Aly and DM-Aryth 😀
Also, re-releasing DM-Delta and CTF-Infiltrate 🙂 Nothing major, rather little things that I wanted to fix (BV’s, materials and such).
For commenting the maps, please head over Epic forums :
Aryth Epic thread
Aly Epic thread
Infiltrate Epic thread
Delta Epic thread
DM-Aly and DM-Aryth to be release soon
Hey 😀
I’m very happy to announce the soon to be release DM-Aly and DM-Aryth maps 😀 In fact, I’ll release both the same day and it should be this week-end. My idea was to wait for the next game update, but I might wait forever… and would be the only one on the planet that play the maps. I put so much time on them that I don’t want to keep them only for myself, so, you will be able to play them too 😉
Also, I made some small updates to DM-Delta and CTF-Infiltrate. Nothing major, rather tiny things that I wanted to fix (BV’s, materials and such). I’ll also release new versions.
Old painted brick wall by Sergei Gereev
Sergei Gereev release another free ‘Old painted brick wall’ material 😀 Go here to download from Cubebrush, write 0 to get it freely 🙂
Old red bricks by Sergei Gereev
Sergei Gereev release free tiled red bricks textures made of photogrammetry data 😀 Go here to download from Cubebrush, write 0 to get it freely 😀
Displacement blend materials by Lincoln Hughes
A free set of Displacement blend master materials for Unreal Engine 4 by Lincoln Hughes that can be used to add depth to the surfaces in your scene. They can be used to seamlessly blend between multiple texture layers, or to add puddles to your materials with vertex-blending 🙂 Get the free materials at Gumroad 😀 Any contributions made on Gumroad will be put into making more free content for everybody 😉
– Vert-blend between height maps and puddles
– Two-layer displacement texture blending
– Easy puddle customization
– Foliage master shader for grass and leaves
– World space UV’s
– Distance-based tessellation
– Comes with example scene
– Easily test out your assets and textures without the complication of shader creation

