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DM-S.M.C. A4 available!

Here it is folks, DM-S.M.C. A4 is now available! Grab the level on my Google Drive. Remember to leave your comment in the level page once you played it 😉

Also, make sure to grab S.M.C. 65 on MEGA. I had to upload a new version because all S.M.C. levels share the same assets (textures, materials, static meshes, etc.) and changing assets can leave to anomalies in other levels using the same assets but with a previous saved version in the level file.

Happy fragging 😀

DM-S.M.C. A4 WIP

DM-S.M.C. A4 is the new level I’m working on 😀 Will be release soon as my new year gift for you all!

DM-Contact available

DM-Contact is now on MEGA for your enjoyment 😀 MEGA has reach the disk limit. I’m using 19.97 GB of 20 GB! That’s what I call a good use of storing space!

Also, make sure to like, share the Demo scene video and the Tricks video. I’m counting on you 🙂

DM-Picard available

DM-Picard is now on MEGA for your enjoyment 😀 I’ve almost reach MEGA disk limit space, using 19.8 GB on 20 GB! 200 MB left only 😦

All Journey to Oblevia levels updated

New version of all of parts of my Journey to Oblevia project are available.

As always, head over MEGA to download them 🙂 Add your like and comments too 😉

DM-Alpu 2050 and DM-Y z e n update

New version of DM-Alpu 2050 as well as DM-Y z e n are available.

Like always, head over MEGA for download 🙂 Add your like and comments too 😉

DM-Cruel 1.3 available

New version of DM-Cruel is available.

Like always, head over MEGA for download. This update fix 2 small things :

1. The music track was resetting instead of continue playing when many sounds overlap.
2. The few seconds before a match, before the players shows up, the camera was showing a wall. Now the camera is showing the UDamage area.

DM-CyberPunk 1.2 available!

DM-CyberPunk 1.2 is available to everyone 😀 The changes from the previous 1.1 version are :

  • 1 medium health added at the bottom of the Sniper pickup, in the corner close to the containers.
  • 1 medium health added near the Rocket Launcher pickup.
  • 1 red barrier at the end of the street, not far from the Stinger entrance. It is a good spot at street level to launch the Redeemer and have some protection 😉