Link Gun hi-poly renders

Watching this week stream, I was amazed to see the Link Gun hi-poly renders! Seriously, YemYam modeling skills are fantastic 😀 Still, the colors aren’t set yet. As YemYam mentioned in the Link Gun dev thread “This is NOT the material look, although for the in game version we did stick with something similar yet more weathered, and of course logos and decals and stuff that bring the design some life. We kept it a little on the plain side because we loved all of the paint-overs and color variants so we want the default to be more plain and the custom skins/textures to be more extreme.” So now, the pretty renders 🙂

UE4 links (guide, tut) update 9

I constantly check for new UE4 tuts by Epic and many as been released since 4.7 and 4.8. Many tuts as been redone and new tuts as been made to reflect the 4.7 and up changes. Brief, I pass trough all Epic tuts and update all the links I have in my UE4 links (guide, tut) page. In all, 113 links and descriptions have been added / changed. It took me a considerable amount of time to be honest but at least, it is up-to-date 😀 Those are the changes I’ve made. Enjoy 🙂

UE4 Editor (4.7)

01 – UI overview
02 – Viewport navigation
03 – Orthographic views
04 – View modes and show flags
05 – Placing objects in your level
06 – Moving objects
07 – Rotating objects
08 – Scaling objects
09 – Moving with the camera
10 – Intro to the content browser
11 – Customizing the Unreal Editor UI

Creating a level (4.7)

01 – Intro
02 – Geometry layout
03 – Adding windows and doors
04 – Applying materials to geometry
05 – Adding support meshes
06 – Decorative supports
07 – Building the glass walls
08 – Setup for the sliding door
09 – Blueprint doorway Pt1
10 – Blueprint doorway Pt2
11 – Adding props and lighting

Blueprint (4.8)

01 – Blueprint introduction
02 – Turning on a light with level Blueprint
03 – Toggling a light with the Level Blueprint
04 – Creating a class Blueprint
05 – Adding components to a class Blueprint
06 – Adding functionality to a class Blueprint
07 – Using inputs to control a class Blueprint
08 – Add construction script customization
09 – Level editor component workflow
10 – Blueprint favorites
(more…)

RealtimeViz / BioTic (4K) by LeFx

A fabulous realtime visualization project by LeFx 😀 This is their second project. Their first was Loft. You can post your comments at the Epic thread here 🙂

Add it to my Cinematics and environments page.

Metal plates textures by Nobiax

It as been a very long time since Nobiax release a new free package. This new pack include 36 metal plates (1 diffuse + metalness for 36 normal maps). The diffuse is not copper, you choose the type of metal (copper, gold or whatever) in the color of the material in Unity5, UE4 or whatever engine you use. It goes from basic shape plates, to slightly sci-fi, to Victorian style 😀

You can found all info and comment at his deviantArt page and then download from there. Or you can also download the new metal plates textures pack from my GoogleDrive 🙂

Eternity Benchmark by Ben ‘Evilmrfrank’ Burkart

I present you Eternity Benchmark made by Ben ‘Evilmrfrank’ Burkart 😀 For those who don’t know Ben, he’s in the gaming industry since many years and released many awesome custom maps for all UT’s. He always was in my top my level designer list 🙂

Eternity Benchmark Ben description : Eternity Benchmark is a high end benchmarking program I put together using a visual prototype I made a few months ago. I am releasing this for free to anyone interested! This benchmark is pretty straight forward, it offers a very large open valley and gives you the ability to fly through the entire area freely. It also includes a simple camera flythrough of the environment. Some may remember this from a video I put out a few months ago, it is mostly the same environment with a few minor changes. This is mostly built for higher end PCs but definitely interested in hearing what kind of performance people with different hardware get on the map.

For comments / feedback, etc you can go at his Epic thread.

Outstanding VFX by Jeremy Baldwin

I just discover Jeremy Baldwin. Jeremy Baldwin create visuals effects (VFX) and other stuff that I can describe simply as fascinating ! If you take the time to look the videos, you’ll understand what I mean 😀 All those VFX are free and available on his site under the Free Market Station section. He accept donation too. He also have an Epic thread which gather all the stuff he release.

As ever, those must have free VFX as been added to my UE4 resources page 🙂

Dynamic eye

Dynamic radial mask

VFX gas planet

Medical deck assets by James Butcher

I present you a HQ sci-fi medical deck assets pack made by James Butcher 😀 The pack was release for the 4.4 UE but I update it to the just release 4.9 UE, make a 7z archive and upload it to my GoogleDrive account. The new pack can be download from here. For comments, check his Epic thread. FYI, he previously release the Elysium grenade asset 🙂

Metropolis 4K textures pack by StormGS

Metropolis is a free 4K textures pack made by StormGS for UE4 with the set PBR materials for commercial, non-commercial, educational use. The main objective put in the development of this content is creating various metallic surfaces with interesting and varied patterns. Head over here for all the details. This is the first time such a HQ sci-fi textures pack is release freely 😀 I hope it is very appreciated from the community as I do and that you will be thankful by commenting at the Epic thread 😉

You can download the pack from here. Be warned, it’s a 1.21 GB file. Below, the video is a very nice presentation of this sci-fi textures pack. I also like the music track which fit’s like a glove 🙂