Paragon content available for free by Epic!

Yesss, you’ve read right everybody!!! Epic Games has released 12 000 000$ of content from Paragon, Epic’s high-end action MOBA, for free to all UE4 developers. The assets, built at a cost of over 12 000 000$, encompasses 20 triple-A characters and over 1500 environment components from Paragon 😀

All of this content is now available inside the Unreal Engine Marketplace. Download the Paragon packs for free and use them in your own UE4 projects, with no strings attached! And this isn’t the end of it! Additional characters from Paragon will be released over the coming months 🙂

All info available on the Marketplace 🙂

The shuttle by Matt Needler

I present you another original and fantastic looking UE4 cinematic, The shuttle, which as all been made from scratch by Matt Needler 🙂

My maps, march update

So after all those months working on Aly, I finally reach the point where I’m satisfied of the result. Therefore, the actual game build is giving me lot’s of errors when making a full build about bad stock meshes UVs. Some stock assets need LOD adjustments too. I decided to wait for the next game update before releasing the map.

I’ve also made small changes to Delta and Infiltrate. Noting visual but more about optimizations.

So, I started another DM map last week, wich is call DM-Aryth. It will be very different from my previous maps. This time, I’ll create a very abstract, clean and epured environment. I’m inspired by those UE4 projects below.

SingMeToSleep by acatalept

Hologram generator by Sebastian Maurer

Sun turbine by Luke Neubaum

I present you another original and fantastic looking UE4 cinematic, Sun turbine, which as all been made from scratch by Luke Neubaum 🙂

IDKWIAD 4 by Nobiax

Nobiax release ‘I don’t know what I am doing’ 4 pack. Go here to download from Cubebrush, write 0 to get it freely and go on DeviantArt to leave your comments 😀

Update your bookmark!

Hey all 🙂

I’m please to announce that starting right now, Stevie’s corner web address has now change to https://stevelois.com 😀 So the WordPress in your links is now history and you must remove it! For me, I’ll have lot’s of links to edit and it will take some time…

I also change the visual style a tad.

My UT4 custom music collection have been upload to my blog so you can now listen the tracks directly withing the page 😀

Welcome to Stevelois.com everyone!!

DM-Aly remake post # 4, optimizations

DM-Aly post # 3, video preview as been watched more than 230 times, but sadly, only 3 peoples had leave a comment… so… a big THX to you 3 m8’s 😀

Since, I’m polishing the map the more I can and the most important part at this stage is the optimization step. I’m doing my best (THX to my UT3 experience!) to optimize the map and this is what as been done so far :

. All decals, particles are visible only in high mode.
. All hidden surfaces (BSP and SM) are using the stock ‘RemoveSurfaceMaterial’ to reduce memory usage.
. Landscape hidden areas have been set invisible.
. Manually determine culling values on many, many SM so they won’t be rendered if they aren’t visible to the camera.
. Finally, the longest part… many SM as been merged together. Doing this make the map file larger (the map file size as reach 506MB) BUT provide much more FPS reducing draw calls which is a must for low-mid end GPUs. I also made 2 to 4 additional LODs for each SM (imported and merged) depending on the SM.

Below, pics to show you few meshes with their LODs values just to show how drastic the draw calls as been reduced! Remember that everything is a WIP 😉

Seascape ShaderToy Shader in UE4 by Satheesh

Free download of Satheesh Seascape ShaderToy Shader in UE4 at his blog 😀

Material function:

Material usage:

End result: