Sergei Gereev release free tiled red bricks textures made of photogrammetry data 😀 Go here to download from Cubebrush, write 0 to get it freely 😀
Sergei Gereev release free tiled red bricks textures made of photogrammetry data 😀 Go here to download from Cubebrush, write 0 to get it freely 😀
A free set of Displacement blend master materials for Unreal Engine 4 by Lincoln Hughes that can be used to add depth to the surfaces in your scene. They can be used to seamlessly blend between multiple texture layers, or to add puddles to your materials with vertex-blending 🙂 Get the free materials at Gumroad 😀 Any contributions made on Gumroad will be put into making more free content for everybody 😉
– Vert-blend between height maps and puddles
– Two-layer displacement texture blending
– Easy puddle customization
– Foliage master shader for grass and leaves
– World space UV’s
– Distance-based tessellation
– Comes with example scene
– Easily test out your assets and textures without the complication of shader creation
Bryn Felton-Pitt is a pro working on AAA games and is giving away this HQ Substance Designer material, ‘Chesterfield sofa’ for free 😀 Click Gumroad to get the files 🙂
DM-Aryth is the new level I’m working on since the last ±5 months.
A DM for 6 – 10 players. The next step is the audio since there is no sound at all in the level but it doesn’t matter in UE 4.15, simply because the audio isn’t captured with the video 😦 Still, I’m very happy with the actual result 😀
Artem Lebedev release 30 HQ free PBR materials 😀 Many are showcase in those videos. I’ve downloaded the file and I can say the textures are looking amazing! File available at Gumroad (warning, it’s 5.6 GB file).
Looking for free and awesome looking high resolution PBR materials? Well, CC0 Textures is an excellent place to start looking 😀
Physically Based Rendering allows for incredibly realistic surfaces, but generating a good PBR texture ain’t easy: You need to wait for good lighting conditions, go outside and shoot the textures, stitch the images together to get one high-res image, make that seamless and then generate all the maps. This process does not only require equipment and software that not everyone has, it can also take quite a while.
That’s why most people usually rely on sites like Textures.com or Poliigon.com to get all the surfaces they need. And that works great if you are willing to spend some money or live with the free low-res versions on Textures.com. It does not work however, if you wish to distribute your work in any other way than just a render! Reselling textures from Poliigon or Textures.com on sites such as the Blender Market is a slippery slope to say the least.
That’s why that site exists, all textures and maps are licensed under the Creative Commons CC0 License, which allows you to do pretty much whatever you like with these images. Use them in your renders (even commercially!) or bundle them with your models! If you have ever heard of HDRI Haven – It’s basically that, but for PBR textures!
Hello my readers 😀
In case you didn’t notice, the top and right side menu as changed a bit. In fact, I’ve created a Substance Designer free HQ materials page under the renamed Tools and resources page 😀 The following pages : UT3 resources, UDK resources, UE4 resources, UE4 links (guide, tut), Softwares and assets have also been moved under Tools and resources. You might need to update your bookmarks 😉
As you can imagine, those changes are to help the community found the right tools for their needs for 3D content, sounds and music creation using free or costly online and standalone software. Hope you found it useful 🙂