DM-Grinder, beta 1 available!

For this version, I finally replace all the BSP by static meshes. The big challenge I had was to mesh the Flak and Link areas because they are build in a circular shape and I wanted to keep those shapes. There is no static meshes in my library that could do the job to keep the originals shapes 😦 So I had to assemble meshes to create the shapes and use lots of imagination to make the material fits together! Not a simple task 🙂

B1 is a big improvement overall. Gameplay is now to my liking. Now for the next version, I’ll work on visuals, starting with the lighting 😀

You can share your feedback here, THX in advance 🙂

DM-Grinder, alpha 3 available!

Alpha 3 is now available to those who have access. Alpha 2 video is only there for reference. Briefly :

  • Remove the Grenade Launcher and Lighting Rifle and their ammo.
  • Replace the Lighting Rifle by the Sniper Rifle. Sniper Rifle is at the previous Lighting Rifle location.
  • Move the UDamage at the previous Sniper Rifle location (like in the original level).
  • Move and replace the Vest by the Shield Belt where the UDamage was located.
  • Move few ammo around (still not 100% done) & add a third ammo for all weapons.

I decided I’ll replace the BSP by static meshes.

You can share your feedback here, THX in advance 🙂

Ziplines, a great experience in Tremblant!

This video has nothing to do with Unreal. However, I’m so glad I did this activity this week with my 77-year-old dad! My dad and I went to Mont Tremblant to do a dad-son zip line activity 😀

You can rent GoPro cameras. However, it’s impossible to stay upright if you don’t have both hands behind the anchor system handles. We did our best to stay as stable as possible, but hey… I had fun building this montage from the relevant photos and videos 🙂

I highly recommend this experience with your loved ones. To learn more, visit the official website. The music track I use is “Friends” by Patrick de Arteaga.

DM-Grinder, alpha 1 available!

One of my Unreal Tournament 1999 favorite is DM-Grinder. I converted the original map few times to found the right UT4 scale. The actual scale is 3 times the original!

Alpha 1 is available to those who have access to my maps. This video is my private Alpha 2.

So in this version, it’s the original UT99 geometry and lighting. I did made very minor BSP changes. Still, BSP wise, the map remain 98% original. I did few weapon changes and ammo distribution. I didn’t waste time putting materials on the surfaces and leave the default engine checkerboard material because I don’t know if I’ll keep in BSP state or replace the BSP with Oblevia assets or simply mesh it out like I do habitually with current static meshes.

You can share your feedback here, THX in advance 🙂

UT3 levels video in 4K

Since I upload all my videos in 4K for finished UT4 levels, for pure nostalgia, I thought of revisiting the first one I made by upconverting it to 4K and reupload it 🙂 Stevelois UT3 levels was my first YouTube video ever 😀

DM-Engine Room, Sector B scene

I just upload a brand new demo scene of my latest level DM-Engine Room, Sector B! A small and fun little duel level 😀 There is no release date. For those who stay invisible that don’t bother to support me, I’m waiting for your comments on DM-A v A and DM-SmartShop before releasing any new content. Meanwhile, enjoy the video.

DM-A v A 1.1 update

Had to fix a jump pad collision issue on DM-A v A. THX to Mic for letting me know 🙂 The updated version is now ready to download.

DM-A v A scene

I just upload a new DM-A v A demo scene! Let me know what you think 😀