One of my Unreal Tournament 1999 favorite is DM-Grinder. I converted the original map few times to found the right UT4 scale. The actual scale is 3 times the original!
Alpha 1 is available to those who have access to my maps. This video is my private Alpha 2.
So in this version, it’s the original UT99 geometry and lighting. I did made very minor BSP changes. Still, BSP wise, the map remain 98% original. I did few weapon changes and ammo distribution. I didn’t waste time putting materials on the surfaces and leave the default engine checkerboard material because I don’t know if I’ll keep in BSP state or replace the BSP with Oblevia assets or simply mesh it out like I do habitually with current static meshes.
You can share your feedback here, THX in advance 🙂