Ziplines, a great experience in Tremblant!

This video has nothing to do with Unreal. However, I’m so glad I did this activity this week with my 77-year-old dad! My dad and I went to Mont Tremblant to do a dad-son zip line activity 😀

You can rent GoPro cameras. However, it’s impossible to stay upright if you don’t have both hands behind the anchor system handles. We did our best to stay as stable as possible, but hey… I had fun building this montage from the relevant photos and videos 🙂

I highly recommend this experience with your loved ones. To learn more, visit the official website. The music track I use is “Friends” by Patrick de Arteaga.

DM-Grinder, alpha 1 available!

One of my Unreal Tournament 1999 favorite is DM-Grinder. I converted the original map few times to found the right UT4 scale. The actual scale is 3 times the original!

Alpha 1 is available to those who have access to my maps. This video is my private Alpha 2.

So in this version, it’s the original UT99 geometry and lighting. I did made very minor BSP changes. Still, BSP wise, the map remain 98% original. I did few weapon changes and ammo distribution. I didn’t waste time putting materials on the surfaces and leave the default engine checkerboard material because I don’t know if I’ll keep in BSP state or replace the BSP with Oblevia assets or simply mesh it out like I do habitually with current static meshes.

You can share your feedback here, THX in advance 🙂

UT3 levels video in 4K

Since I upload all my videos in 4K for finished UT4 levels, for pure nostalgia, I thought of revisiting the first one I made by upconverting it to 4K and reupload it 🙂 Stevelois UT3 levels was my first YouTube video ever 😀

DM-Engine Room, Sector B scene

I just upload a brand new demo scene of my latest level DM-Engine Room, Sector B! A small and fun little duel level 😀 There is no release date. For those who stay invisible that don’t bother to support me, I’m waiting for your comments on DM-A v A and DM-SmartShop before releasing any new content. Meanwhile, enjoy the video.

DM-A v A 1.1 update

Had to fix a jump pad collision issue on DM-A v A. THX to Mic for letting me know 🙂 The updated version is now ready to download.

DM-A v A scene

I just upload a new DM-A v A demo scene! Let me know what you think 😀

DM-A v A, final available!

DM-A v A final is there 😀 Again, special THX to Kevin Hartmann, Mac Apex, Mic and Wulfgar 63 for testing previous releases. As always, those who have provide feedback are credited in the readme 🙂

DM-A v A, PR2 available!

DM-A v A PR2 is now ready to download 😀 Next version is the final one so it’s now your time to contribute to get a more polished level. This is what as been done since PR1 :

  • Add few crates in the Shock / Sniper area.
  • Add a ceiling light in the vent, I forgot that for PR1 😛 That vent is a shortcut from the Link area to the Shock area and player must crouch to travel it.
  • Add 2 vials in each corner on the level. Some on crates, some very close to the wall.
  • Add blocking volumes in few areas for better flow.
  • Fix very bad BSP shadows in 2 areas.
  • Lower the generator sound radius and volume a bit (areas where you see active control panels).
  • Remade a lighting pass (production quality).
  • Tweak lighting.
  • Tweak textures alignments all around the level.
  • Update preview screen.

Special THX to Kevin Hartmann, Mac Apex, Mic and Wulfgar 63 for testing PR1, your feedback was very helpful! As always, when I receive feedback, names are credited in the readme 🙂