Faust for vyrus is a real-time short made by Guido Ponzini. Again, a very nice animated concept using UE5 😀
The eye : Calanthek by Aaron Sims Creative
I present you The eye : Calanthek made by Aaron Sims Creative. Rendered in real-time in UE5. Simply a mind blowing short 😀
Wendelstein 7-X fusion device by tecXplain
Wendelstein 7-X fusion device by tecXplain 🙂 This is so well done, very interesting too. I had the impression of watching a documentary of something very hi tech and unusual. Awesome presentation 😀
DM-Akar CE R1 available!
I’ve been approached to make some changes to DM-Akar for competitive matches. So, I present you the modified version for the competitive players, the Competitive Edition, aka CE. Here is what as been made for this version :
- Switched Rocket Launcher & Shock Rifle.
- Removed Lighting Gun, move the central Link Gun there.
- Moved the Bio Rifle where the central Link Gun was.
- Added another Link Gun where the previous Bio Rifle was. So the map as now 2 Link Guns.
- Removed the Enforcer and replace it with the UDamage.
- Added 1 x 25 health near the second Link Gun.
- Added 1 x 25 health near the Shock Rifle.
- Move the 3 vials under the Sniper Rifle closer to the second lift exit.
- Move the 3 vials near the water drain in a corner of the Shock Rifle floor.
- Add few barrels between the new Bio location and the central lift, to break some LOS.
- Add few barrels near Sniper Rifle again to breake the LOS coming from the stairs and the UDamage entrance.
- Make a “ramp” out of concrete pillars and barrels near the Singer to get quickly on the Link Gun floor.
- Made some ammo adjustments to reflect the new weapon base configuration.
I’ll make a new page for this CE version when it will reach final. With new screenshots, etc. Meanwhile, grab the level on UTCC, enjoy the modifications and let me know what you think in this post plz because it’s the only place where I’ll collect feedback 😀
What’s next Stevie?
Today, I’ve bought several sci-fi packs. There is actually a good discount for the packs that I was interested from a VERY long time so with the November cost reduction, I could buy few packs 😀 It cost me more than 200$ CA! Therefore, I’ll have awesome sci-fi assets to play with for creating new levels 🙂
Now, I must import all that to UT4… and as always, it will be a very long process, longer than anything I’ve imported before because I bought 4 packs which individually have A LOT of assets. Anyway, it’s not like I’m in the hurry lol 😉
Oceans by Leo Torres
Oceans by Leo Torres 😀 Rendered in real-time in UE5. Blender’s Ocean generator was used to procedurally create the ocean textures / normal maps, as well as the animated vertex displacement data, which was then imported into UE5 using alembic geometry cache. RTX ray-tracing was used for the ocean reflections. Quixel Megascans assets for the rocks and cliffs. Lumen for dynamic real-time GI and Nanite for optimizing solid meshes.
#TeamSeas is a global campaign to raise $30M to remove 30M pounds of plastic and trash from our ocean, rivers and beaches. Learn more at TeamSeas.
Music collection updated
After contacting few authors to ask them if they wanted to share the WAV files of their UT4 music tracks they made few years back, they kindly accepted to send me the originals, uncompressed, unaltered files and also give me the permission to share them 😀
Of course, the tracks was already available in MP3 since. Therefore, I’m a audiophile and crappy, lossy audio formats like AAC, OGG, MP3, WMA, etc isn’t my cup of tea. I like listening music with the full spectrum.
So, I’ve create Flac files from the WAV files, added all info and upload it to my collection. I made also many updates to my UT4 custom music collection, uploading the updated files to my Google Drive.
The additions :
Fabian Joosten – Deep
Fabian Joosten – Lance
Fabian Joosten – MachineaMT
Fabian Joosten – Tutorial
MaxCarnage – Dark contemplation (Mix 2)
Nexus and Tight – Lost world
The changes :
Avalanche to Shaad Alaka
Jo.7 to Kristian Huuki
THX in advance for your likes and showing your appreciation! Happy listening 🙂
A Star Wars fan film by Lunaris Maar Films
A cinematic made by Lunaris Maar Films, rendered in real-time using UE5. I’m impress!!!