DM-Aly, 2.0 available

This release is all about making the file size of DM-Aly much smaller 🙂

The previous 1.5 version file was 1.22 GB. With my optimizations, I could reduce the file to 701 MB, a 519 MB reduction! Visually there is no change, it look as good AND the file is smaller 😀 New file is on MEGA for those who have access. Let me know if the loading time is a bit faster now because it is for me!

DM-Aly “on the diet”

I’m revisiting DM-Aly, trying to make the file size smaller.

The actual file weight 1.22 GB. With what I’ve did since few days working on it, I could reduce the file to 812 MB, a 410 MB reduction 😀

I can’t do that kind of reduction with my other levels. In short, the reduction come from the game textures that was duplicated in the level pack file while UT4 was still in dev. Now, I use the game textures instead that use the same LOD settings, so visually there is no change AND the file is much smaller 🙂 …while still remaining big.

Which are your top 3 maps from me?

Hey all 😀

I was wondering which of my maps is your top 3? In released order which the first is the more recent :

DM-Oblevia Part 5 (Remake of UT99 DM-Grinder)
DM-Engine Room Sec. B
DM-A v A (BSP)
DM-Smart Shop, Day Edition
DM-Smart Shop, Night Edition
DM-The Rhia Valley
DM-S.M.C. A7
DM-S.M.C. A4
DM-Engine Room
DM-Contact
DM-Picard
DM-Triad
DM-Oblevia Part 4 (Remake of UT99 DM-Fractal)
DM-Oblevia Part 3 (Remake of UT99 DM-Morpheus)
DM-Lost In Time
DM-S.M.C. 65
DM-Kyron GrP.
DM-Alpu 2050
DM-Trivial
DM-Oblevia Part 2, Terra (a variant of the initial space version)
DM-Y z e n
DM-CyberPunk
CTF-Ahead
DM-Future Mine
DM-FonDuality
DM-Fondation
DM-Akar CE
DM-Dystopia
DM-Oblevia Part 2 (Remake of UT99 DM-Stalwart XL)
DM-Oblevia Part 1 (Remake of UT99 DM-Oblivion)
DM-Sarr
DM-Qu0
DM-Cruel
DM-Valas
DM-Thaq
DM-Coda
DM-Chroma FPS
DM-Chroma
DM-Dakylian
DM-Elik
DM-Akar
DM-Aryth
DM-Aly
CTF-Infiltrate
DM-Delta

DM-Grinder, RC1 available!

For the Release Candidate 1 version, I’ve made a ton of work! RC1 is a huge improvement over B1 😀 So this is what has been done :

  • Completely redo the lighting from scratch.
  • Extent the floor where the Sniper ammo is located above the 50 armor. A little enhancement that provide more gameplay possibilities.
  • Made full pass blocking volume so the layout preview screen is now accurate and navigation more fluid if doing wall run, dodging, sliding and such.
  • Tweak collision settings on many static meshes.
  • Tweak player start (pawn) a bit. Added another near the Flak. So there is now a total of 18.
  • Add ambient sounds.
  • Add Post Process.
  • Add a new preview screen.
  • Add lineup zones for DM / TDM players.
  • Paint all floor tiles by adding dust, rust, ect.
  • Change the location of the camera preview screen before the match. It’s now showcasing the Rocket Launcher area.

You can share your feedback here, THX in advance 🙂

DM-Engine Room, Sector B available!

My final latest level DM-Engine Room, Sector B is now available 😀 It’s a small and fun little duel level 🙂

Creating level is VERY time consuming. I put countless hours, weeks to make each of them and sharing them with the world so for showing your support, like, leave a comment and share it! Let me know how you like it here or in the level page 😉

DM-Grinder, beta 1 available!

For this version, I finally replace all the BSP by static meshes. The big challenge I had was to mesh the Flak and Link areas because they are build in a circular shape and I wanted to keep those shapes. There is no static meshes in my library that could do the job to keep the originals shapes 😦 So I had to assemble meshes to create the shapes and use lots of imagination to make the material fits together! Not a simple task 🙂

B1 is a big improvement overall. Gameplay is now to my liking. Now for the next version, I’ll work on visuals, starting with the lighting 😀

You can share your feedback here, THX in advance 🙂

DM-Grinder, alpha 3 available!

Alpha 3 is now available to those who have access. Alpha 2 video is only there for reference. Briefly :

  • Remove the Grenade Launcher and Lighting Rifle and their ammo.
  • Replace the Lighting Rifle by the Sniper Rifle. Sniper Rifle is at the previous Lighting Rifle location.
  • Move the UDamage at the previous Sniper Rifle location (like in the original level).
  • Move and replace the Vest by the Shield Belt where the UDamage was located.
  • Move few ammo around (still not 100% done) & add a third ammo for all weapons.

I decided I’ll replace the BSP by static meshes.

You can share your feedback here, THX in advance 🙂

Ziplines, a great experience in Tremblant!

This video has nothing to do with Unreal. However, I’m so glad I did this activity this week with my 77-year-old dad! My dad and I went to Mont Tremblant to do a dad-son zip line activity 😀

You can rent GoPro cameras. However, it’s impossible to stay upright if you don’t have both hands behind the anchor system handles. We did our best to stay as stable as possible, but hey… I had fun building this montage from the relevant photos and videos 🙂

I highly recommend this experience with your loved ones. To learn more, visit the official website. The music track I use is “Friends” by Patrick de Arteaga.