UT4

My first map for UT4, DM-Delta release!

I’m please to announce the release of my new map for UT4, DM-Delta 😀

I’ve been working hard on this map since months now. I was interested to play with UE4 features and see what I could come up with. In the contrary to my previous maps, I didn’t had a layout in mind so my goal was to build something that look nice and fun to play. A simple FFA map 🙂

This first release (R1) is a complete one. I mean that meshing, lighting, music, sounds, blocking volume, collisions, story, preview pic are done. I’m interested about issues or exploits and maybe pickup placement suggestions. I already mentioned that the first HUB that will get the map is Unreal Carnage. I hope you will have fun playing it.

For all info about the map, head over here. Note that the pics aren’t up-to-date. It look better ingame. Enjoy 😀

My new map for UT4… – post # 2

Been working on this map since few months now, almost everyday!

Layout, pickup placement, meshing, collisions, post processing, lighting are done 😀 Today, I started to work on the exterior of the map, the non playable area. Read the first post here.

Samael FacePaint / Undying characters by Kingaz

Looking for alternate, Epic quality looking characters ? Well, Kingaz as made new Samael skins that are looking as good a own Epic Samael character 😀 More, they are all available for free ! He also update his Rook, Rook-Slider, Rook-Team Lead and finally Taye MK2 skins so they are all compatible with the 4.14 october release 🙂

CTF-Azimuth by David ‘Sel’ Simon

A brand new CTF map from David ‘Sel’ Simon. I was following the dev of this beauty since the beginning and now, it’s final 😀 Awesome work in all regards! Go here for comments. More pics at David Simon Artstation 🙂

I’m happy to add this must map to my UT4 custom maps collection! Good watching 😉

UT4 10/10/2016 release notes available

The next public release is very close and promises major changes in the game. I must say, after reading the release notes, I’m not very enthusiast about it, far from it 😦

The map I’m currently working of will be affected by the mentioned changes and not in a good way since I’m making the layout, part of the map so it’s preferable to use this or that weapon.

I also see some talented mappers putting an old on their map since Epic is heading into a direction that isn’t much what the community was hoping for in the first place. This is very sad I must say.

Anyway, I’ll see…

Epic Games and Mapcore’s UT level design contest – Winners!

The contest is now over. You can watch the last stream on twitch by clicking here. Congratulation to all winners 😀