UT4

Which are your top 3 maps from me?

Hey all 😀

I was wondering which of my maps is your top 3? In released order which the first is the more recent :

DM-Oblevia Part 5 (Remake of UT99 DM-Grinder)
DM-Engine Room Sec. B
DM-A v A (BSP)
DM-Smart Shop, Day Edition
DM-Smart Shop, Night Edition
DM-The Rhia Valley
DM-S.M.C. A7
DM-S.M.C. A4
DM-Engine Room
DM-Contact
DM-Picard
DM-Triad
DM-Oblevia Part 4 (Remake of UT99 DM-Fractal)
DM-Oblevia Part 3 (Remake of UT99 DM-Morpheus)
DM-Lost In Time
DM-S.M.C. 65
DM-Kyron GrP.
DM-Alpu 2050
DM-Trivial
DM-Oblevia Part 2, Terra (a variant of the initial space version)
DM-Y z e n
DM-CyberPunk
CTF-Ahead
DM-Future Mine
DM-FonDuality
DM-Fondation
DM-Akar CE
DM-Dystopia
DM-Oblevia Part 2 (Remake of UT99 DM-Stalwart XL)
DM-Oblevia Part 1 (Remake of UT99 DM-Oblivion)
DM-Sarr
DM-Qu0
DM-Cruel
DM-Valas
DM-Thaq
DM-Coda
DM-Chroma FPS
DM-Chroma
DM-Dakylian
DM-Elik
DM-Akar
DM-Aryth
DM-Aly
CTF-Infiltrate
DM-Delta

DM-Grinder, RC1 available!

For the Release Candidate 1 version, I’ve made a ton of work! RC1 is a huge improvement over B1 😀 So this is what has been done :

  • Completely redo the lighting from scratch.
  • Extent the floor where the Sniper ammo is located above the 50 armor. A little enhancement that provide more gameplay possibilities.
  • Made full pass blocking volume so the layout preview screen is now accurate and navigation more fluid if doing wall run, dodging, sliding and such.
  • Tweak collision settings on many static meshes.
  • Tweak player start (pawn) a bit. Added another near the Flak. So there is now a total of 18.
  • Add ambient sounds.
  • Add Post Process.
  • Add a new preview screen.
  • Add lineup zones for DM / TDM players.
  • Paint all floor tiles by adding dust, rust, ect.
  • Change the location of the camera preview screen before the match. It’s now showcasing the Rocket Launcher area.

You can share your feedback here, THX in advance 🙂

DM-Engine Room, Sector B available!

My final latest level DM-Engine Room, Sector B is now available 😀 It’s a small and fun little duel level 🙂

Creating level is VERY time consuming. I put countless hours, weeks to make each of them and sharing them with the world so for showing your support, like, leave a comment and share it! Let me know how you like it here or in the level page 😉

DM-Grinder, beta 1 available!

For this version, I finally replace all the BSP by static meshes. The big challenge I had was to mesh the Flak and Link areas because they are build in a circular shape and I wanted to keep those shapes. There is no static meshes in my library that could do the job to keep the originals shapes 😦 So I had to assemble meshes to create the shapes and use lots of imagination to make the material fits together! Not a simple task 🙂

B1 is a big improvement overall. Gameplay is now to my liking. Now for the next version, I’ll work on visuals, starting with the lighting 😀

You can share your feedback here, THX in advance 🙂

DM-Grinder, alpha 3 available!

Alpha 3 is now available to those who have access. Alpha 2 video is only there for reference. Briefly :

  • Remove the Grenade Launcher and Lighting Rifle and their ammo.
  • Replace the Lighting Rifle by the Sniper Rifle. Sniper Rifle is at the previous Lighting Rifle location.
  • Move the UDamage at the previous Sniper Rifle location (like in the original level).
  • Move and replace the Vest by the Shield Belt where the UDamage was located.
  • Move few ammo around (still not 100% done) & add a third ammo for all weapons.

I decided I’ll replace the BSP by static meshes.

You can share your feedback here, THX in advance 🙂

DM-Grinder, alpha 1 available!

One of my Unreal Tournament 1999 favorite is DM-Grinder. I converted the original map few times to found the right UT4 scale. The actual scale is 3 times the original!

Alpha 1 is available to those who have access to my maps. This video is my private Alpha 2.

So in this version, it’s the original UT99 geometry and lighting. I did made very minor BSP changes. Still, BSP wise, the map remain 98% original. I did few weapon changes and ammo distribution. I didn’t waste time putting materials on the surfaces and leave the default engine checkerboard material because I don’t know if I’ll keep in BSP state or replace the BSP with Oblevia assets or simply mesh it out like I do habitually with current static meshes.

You can share your feedback here, THX in advance 🙂

DM-Engine Room, Sector B scene

I just upload a brand new demo scene of my latest level DM-Engine Room, Sector B! A small and fun little duel level 😀 There is no release date. For those who stay invisible that don’t bother to support me, I’m waiting for your comments on DM-A v A and DM-SmartShop before releasing any new content. Meanwhile, enjoy the video.

DM-A v A 1.1 update

Had to fix a jump pad collision issue on DM-A v A. THX to Mic for letting me know 🙂 The updated version is now ready to download.