DM maps

DM-Triad scene

My latest creation, DM-Triad 😀 From now on, each new level will have an 11 second intro and also, I will make a camera montage for the final version only for presentation purposes. So, this scene video will replace those of the gameplay and environment.

I will probably make some trick videos even though they are the least watched videos, unfortunately. The WIP videos will not change since it is for the development phases.

Which of my levels you like the most? And why?

Years are passing and since, I’ve release 30 levels for UT4, excluding the variants! I was wondering which of my levels you like the most? And why?

I’m curious to hear from you at my new survey right here if you don’t want to answer in this post 🙂

My levels are (released order which the first is the more recent) :

DM-Triad
DM-Oblevia Part 4 (Remake of UT99 DM-Fractal)
DM-Oblevia Part 3 (Remake of UT99 DM-Morpheus)
DM-Lost In Time
DM-S.M.C. 65
DM-Kyron GrP.
DM-Alpu 2050
DM-Trivial
DM-Oblevia Part 2, Terra (a variant of the initial space version)
DM-Y z e n
DM-CyberPunk
CTF-Ahead
DM-Future Mine
DM-FonDuality
DM-Fondation
DM-Akar CE
DM-Dystopia
DM-Oblevia Part 2 (Remake of UT99 DM-Stalwart XL)
DM-Oblevia Part 1 (Remake of UT99 DM-Oblivion)
DM-Sarr
DM-Qu0
DM-Cruel
DM-Valas
DM-Thaq
DM-Coda
DM-Chroma FPS
DM-Chroma
DM-Dakylian
DM-Elik
DM-Akar
DM-Aryth
DM-Aly
CTF-Infiltrate
DM-Delta

Your opinion plz!

I’m running a little survey at my YouTube channel asking YOU, my dear followers, if ; you prefer watching a gameplay video OR a environment video when I show a new level?

You can add your vote by clicking right here 😀

DM-Valas, 1.4 update

For a Christmas gift, I’ve made enhancements to DM-Valas, yep again 🙂 Which are :

  • Added 5 vials on the small footbridge above the Belt.
  • Enhance Post Process.
  • I made a new room which now host the Redeemer. Player must be close enough so the doors automatically open. They stay open 3 seconds before closing. Note that players and assets collisions are sometime odd, which isn’t something that can be fix with UT4 obsolete editor.
  • Move the Lightning and Shock ammo near the Rocket Launcher where the Redeemer was before.
  • Tweak few pickup desireability. Bots will now use the lift behind the Belt much more often and also travel some areas more then before for collecting the pickups.
  • Tweak culling values on various static meshes.
  • Update the preview screen.
  • Update the readme.

DM-Valas, 1.3 update

I did some updates to DM-Valas. The updates are :

  • Enhance Post Process.
  • Modified collisions on few static meshes. I means that any new level that will be using the same static meshes will be trouble free, collision wise.
  • Tweak AI a bit
  • Update the readme for all my levels.

DM-Oblevia, part 4, final available

Oblevia, part 4 final version is available 🙂 For those who have access to my levels, you can get it right away! Enjoy and let me know what you think of my remake of DM-Fractal! 😀 😉

Enjoy this 4 mins TDM match!

What is your next level Stevie?

Well, to answer my own question lol, I’m recreating UT99 DM-Fractal, which will be part 4 of my Journey to Oblevia project.

This may seem obvious, but in this level, when the player activates one of the 4 buttons located on the floor, the floor under the belt opens, acting like a hatch, causing the player to reappear at the top of the level if he fall in this hatch. At first glance, the mechanism seems easy to recreate except that it requires Blueprint knowledge, knowledge which I do not have. Luckily, I received valuable help from another level designer who was able to show me how to do it and as a result, I succeeded! Huge THX to Nick Burns 😀

Another aspect of the level that I didn’t know how to reproduce is the real-time capturing of the fights which is projected under the floor of the belt hatch. I managed to recreate this mechanism too using online tutorials 🙂

For this level, I’m reusing DM-Fondation and DM-FonDuality assets. The lighting setup will be very different from both previous levels. I will create a page for it when I’ll have something cool to show.

DM-Oblevia, part 3, final available

Oblevia, part 3 final version is available 😀 For those who have access to my levels, overwrite the previous file. The folks who took the time to provide feedback are listed in the readme credits as usual 😉

I’ve made many things from WIP # 2. At first, I wanted to add many decoration in space like asteroids, planets and such but I decided to leave it simple. There is only the sun, the moon and colorful nebulas, that’s it. Enjoy!