DM maps

DM-Oblevia, part 4, final available

Oblevia, part 4 final version is available 🙂 For those who have access to my levels, you can get it right away! Enjoy and let me know what you think of my remake of DM-Fractal! 😀 😉

Enjoy this 4 mins TDM match!

What is your next level Stevie?

Well, to answer my own question lol, I’m recreating UT99 DM-Fractal, which will be part 4 of my Journey to Oblevia project.

This may seem obvious, but in this level, when the player activates one of the 4 buttons located on the floor, the floor under the belt opens, acting like a hatch, causing the player to reappear at the top of the level if he fall in this hatch. At first glance, the mechanism seems easy to recreate except that it requires Blueprint knowledge, knowledge which I do not have. Luckily, I received valuable help from another level designer who was able to show me how to do it and as a result, I succeeded! Huge THX to Nick Burns 😀

Another aspect of the level that I didn’t know how to reproduce is the real-time capturing of the fights which is projected under the floor of the belt hatch. I managed to recreate this mechanism too using online tutorials 🙂

For this level, I’m reusing DM-Fondation and DM-FonDuality assets. The lighting setup will be very different from both previous levels. I will create a page for it when I’ll have something cool to show.

DM-Oblevia, part 3, final available

Oblevia, part 3 final version is available 😀 For those who have access to my levels, overwrite the previous file. The folks who took the time to provide feedback are listed in the readme credits as usual 😉

I’ve made many things from WIP # 2. At first, I wanted to add many decoration in space like asteroids, planets and such but I decided to leave it simple. There is only the sun, the moon and colorful nebulas, that’s it. Enjoy!

DM-Oblevia, part 3, WIP # 2

Oblevia, part 3 WIP # 2 is available for those who have access to my levels 🙂

WIP # 2 is about showing the new look and feel. It’s a very colorful level, each tower as a distinctive color inside & outside. All original BSP is gone. Inside the buildings, the floor is lower and the ceiling is higher so there is more freedom. Next thing is to work on adding some visual effects and a bit of space deco.

DM-Lost In Time, final available

I’m happy to announce the availability of the final version of DM-Lost In Time 😀 For those who already have access to my MEGA storage, grab the level there and overwrite the previous one and voilà 😉 This is what as been done since RC1 :

  • Made a custom lift that replace the default one.
  • Near the 50 armor, blocking volume was missing, player could hide in the rocks.
  • Another blocking volume was missing under a big tile in the building.
  • Blocking volumes as been added and mesh collisions adjusted between the Shock lift and Sniper opening.
  • Various tweaks on the landscape and plant materials.
  • Other little tweaks here and there.

DM-Oblevia, part 3, WIP # 1

I started to work on Oblevia, part 3 🙂 The video demonstrate the scale and movement. And indeed, it’s my take on DM-Morpheus, my favorite low gravity level 😀

DM-Lost In Time, now available

I’m happy to annouce the availability of DM-Lost In Time. The level page contain all info 😉

Only thing to finish is the lifts. Now, it’s the default mesh because I don’t know what will replace it. Except the lifts, the level is mostly finish for me. Mostly because there might been issues I’m not aware of. I don’t want to call it final unless playtest as been made and possible issues fixed.

DM-Lost In Time, new level WIP

Since the release of DM-S.M.C. 65, I started to work on DM-Lost In Time. The level page contain all info. For those who are following me on Facebook already know that since few weeks 😉