DM maps

DM-Perihelion mining by Aalexanderrr, a UT99 map added to my hot stuff!

Yep, a awesome UT99 level that as been in the making since 2 years & it’s a blast indeed 😀

From the author :

“2 years in production. I originally wanted to make a CTF map but seeing that 1\2 of CTF layout pretty much exceeds about 2\3 of Ued Node Limit, I decided to go for DM arena.”

BU link

DM-Cipe by Cr4zy, added in my hot stuff!

Believe it or not, this is a HOLP base map so that mean it’s mostly a BSP level & not a full meshed one!

I’m seriously impress by the brush work, it’s really outstanding & also all the other aspects (emitters, particles, materials, music, ambient sounds, footstep sounds, etc) are well made. Not only everything blend well together but add the lighting to all that, it’s really fantastic 😀

There is something very cool. The preview pic is animated, video-like. The first map that introduce this cool feature was DM-Glacial by Chonglee (aka Moonflyer) which Moonflyer is part of the testers. So it’s not new but different from the rest add something nice to the final package 🙂

I can’t say really nothing negative except 2 small things according to my pov of course.

1. Many ammo are much to close to wall while there is plenty of space around them?
2. There is a Necris arch SM that imo don’t fit with the rest.

So anyway, this is really an outstanding map. It as been in dev since months & it shows!

The links :

Homepage, BU, Epic, UOF

DM-Amyrade, alpha 1 now available!

I made this map available & post it on Epic as well as UOF forums 😀

See all the info in my map page 🙂

DM-Suraj by nELsOn, added in my hot stuff!

I was following the map dev since some time & at last, I’ve played it & it’s a keeper for sure 😀 In the other hand, I’m not surprise since it’s a map coming from one of my favorite mapper !

Official link, BU link & Epic link

DM-Amyrade, my new small DM in the work :)

For those who follow my works, know that I’m working on 2 CTF maps. Which are CTF-Citius & CTF-Fatima. I’m not sure of DM-Citius yet ? Those maps are in the making for more than 1 year now & most of that time is spend on meshing them. CTF-Fatima is mostly done & CTF-Citus at ±40%.

So, you can guess that after putting so much “devotion” in those maps (way to many hours for my taste), I need to take a break on meshing by working on something small, fast to build & for a change, 100% BSP, no SM. Brief ;

DM-Amyrade is a very simple & small map for 2 – 8 players (a bit bigger than DM-Aly), it will be made in few weeks from start to finish between those CTF maps, which I focus on having fun with brushes by using very simple shapes. By making this map, I impose myself some restrictions to see what I can possibly achieve. Those restrictions are :

1. The map must be 100% made of brushes. This is a first for me after few finals maps!
2. No static meshes allowed except pickups, jumpads, movers & teleporters.
3. No terrain allowed.
4. A skydome is mandatory (which is the unique deco SM).
5. All materials must meet UT3 visuals. I mean, using materials based on HD textures with normal maps + detail normal maps.
6. Everything else can be used, like PostProcessing effects, particles, emitters, heightfog actor, decal actors, etc to add dept & atmosphere.
7. Most of my maps took me few months to build. My average is ±8 months. For this one, I wanted to finish it withing 3 months max start to finish.

So, I started to craft the layout this week. My goal is to made it final for April 1, which is my birthday date 😀

I estimate to release alpha 1 in mid-January.

All details are in the map page here.

Slay tune 😉

DM-Zeto by Axeman will be available shortly !

After CTF-EpicBoy remake, another classic will be remade by Axeman 😀

There isn’t any download link for the moment but it should be available soon.

Follow / comments the dev on Epic thread or at his homepage 🙂

EDIT

B1 now available !!! 😀

DM-Syndrome by DeathoX 8, another great HOLP (part of LD 20 brush contest volume 1)

This is another map that as been submitted to the “Leveldesign.nl first 20 brush contest. The idea behind this contest is to see what mappers from different communities can produce when following some very limiting rules. I did a match on this one & it’s a fun one indeed & also look good 😀

Words from the author :

Pretty simple industrial Duel map created for the leveldesign.nl 20 brush contest. This map has 16 brushes, 4 InterpActors and the sky dome Static Mesh.

The layout isn’t very complex, due to the brush limitations I had to avoid using too many slanted surfaces for ramps and floors, but it’s still quite fun and has plenty of Z-Axis.

Don’t expect next-gen graphics and effects in this map, but despite the brush limit I tried to make it look as pretty as possible. Some textures (I used Hourences’ HourKraden set) have been upscaled a bit too much, but I didn’t have time to search for suitable replacements. I had to rush a bit to meet the deadline, so there are some little bits that I would have liked to refine a bit more, but overall the map is pretty complete.

Grab the map on :

Official or BU or Epic page.

I really like the map & I add it in my hot stuff page, HOLP section 😀

DM-Saturation by Cr4zy, a great HOLP (part of LD 20 brush contest volume 1)

This is one of the map that as been submitted to the “Leveldesign.nl first 20 brush contest. The idea behind this contest is to see what mappers from different communities can produce when following some very limiting rules. I did a match on this one & it’s a fun one indeed & also look good 😀

Words from the author :

This map is an entry for leveldesign.nl’s 20 brush contest. Maps to be designed with 20 brushes or less. Saturation has been completed with 18 brushes and 2 lifts (count as a brush each) I wanted to do something different, colorful and fun.

Grab the map on :

Official or BU or Epic page.

I add this map in my “Highly recommended stuff !” page 🙂