Author: Stevelois

Unreal and Unreal Tournament are my all time top PC games. My website is dedicated to all HQ stuff related to the Unreal / UT world.

DM-FutureMine, post # 1

2 months of hard work has been done now on DM-FutureMine 😮

I’ve made good progress and those are the areas I consider to be finished 🙂 The pack I imported in UT4 is this one. To follow my development, register on Mega (takes 2 mins to register and it’s free) to be involved in the discussion 😀

Unreal Engine 5 Preview 2

A new release of UE5 is available 🙂 Preview 2 fixe 400 issues! For all the details, head over the official post here 😀

Unreal Engine 5 Preview

There it is folks, new release of UE is finally available to all 😀 For all the details, head over the official post here.

Therefore, it’s already frustrating using an obsolete UT4 editor and painful to import assets made in version superior to 4.15.0 that I won’t took a look at it. I don’t need to torture myself.

Anomaly by Aurel Alto

Anomaly by Aurel Alto. Love the environment and music on this 😀

DM-Oblevia, part 2, updated

I made small changes to DM-Oblevia, Part 2 and updated to 1.1. This is what as been done :

  • Fix some overlapping meshes on the Link Gun ceiling. Only could be seen by looking at the ceiling windows.
  • Tweak ambient lighting.
  • Tweak Post Process.
  • Remove the Redeemer and UDamage announcer.
  • Update the readme.

DM-Valas, updated

Made minors updates to DM-Valas 🙂

In case you didn’t notice, since few previous released levels, all of my levels are advertise only to my website. I suggest you subscribe to get always the latest information 😉

In the past, I advertise them on Epic forums and Discord. Epic forums is a thing of the past and Discord, what can I say… admins share only their friends levels and their own for those who still make some, it’s rather a very limited attitude tbh so players are playing only a tiny bunch of levels and aren’t aware of others works 😦

The updates are :

  • Enhance ambient lighting.
  • Fix the camera preview where before starting a match, players see the hidden floor below the Link Gun room.
  • Update the readme.

SciFi / Industrial kit 2.0, a awesome purchase!

This month, there is over 1 000 Marketplace assets on sale for 50% off 😀 I’ve bought this really awesome SciFi / Industrial kit 2.0 pack from my favorite list which feature 1 400 static meshes (SM)! I first thought it was a typing error, because 1 400 is a freaking huuuuuuuuuuuge number of assets, but it really is 1 400 😮 For 52$, tx included, it’s really a good bargain for this amount of HQ assets 🙂

Now, since the pack isn’t compatible with 4.15.0, I can’t just migrate the assets, I must export from UE4.2x and import all the assets (SM, textures, etc.) in the UT Editor, recreate all the materials which will be a extremely long process. But, I’m not in the hurry 😉

DM-FonDuality, updated

DM-FonDuality and the readme as been updated to 1.1.

Look like the blocking volume (BV) that cover the ceiling of the level as been deleted before the cook, my bad 😦 So, a player could walk on the top of the level and kill with ease with the Sniper Rifle, that opportunity is a major exploit 😉

Instead of putting a big single blocking volume that cover all the top of the level, which is the easiest and fastest way of fixing that issue, I’ve added multiple bv’s, so when players are jumping very high above the Link and Flak areas using a mutator, they’ll have more headroom. Of course, it apply only on the wide opening above those weapons showed in the post image.

Have fun! 😀