Videos

The Speed of Light reveal by Epic, NVidia and Porsche

In a breakthrough demonstration at the SIGGRAPH conference, NVidia CEO Jensen Huang revealed The Speed of Light, a real-time cinematic experience utilizing NVidia Turing architecture, RTX technology and new Unreal Engine rendering advancements, featuring the Porsche 911 Speedster concept. The forward-looking technology unveiled onstage is the culmination of a joint development effort to unlock offline-quality ray-traced rendering in a game engine.

“The Porsche 911 Speedster concept is the first car to be visualized with interactive real-time ray tracing,” said Francois Antoine, director of HMI at Epic Games, and creative director and VFX supervisor on the project. “In concert with NVIDIA we’re accelerating the adoption of real-time ray tracing across many industries.”

All info here.

Mansion hall by Joel Zakrisson

Another ‘WOW’ project by Joel Zakrisson 😀

That morning by the lake by Svend Kruse Rønslund

That morning by the lake is another awesome UE4 environment made by Svend Kruse Rønslund 😀 Lovely camera / movie effect 🙂 Go at his Epic thread for comments 🙂

Fantasy village by Denis Rutkovsky

Another awesome UE4 environment made by Denis Rutkovsky 😀 His ArtStation page is full of awesome visual goodies!

Future mine by Denis Rutkovsky

Another awesome UE4 project by Denis Rutkovsky 😀 This type of environment will surely serve as a reference for my next UT4 map!

Fantasy cave by Denis Rutkovsky

Discovered this awesome UE4 cinematic made by Denis Rutkovsky 😀 His ArtStation page is full of awesome visual goodies! I can imagine few of the classics UT CTF maps that could fit perfectly in this environment 😛

DM-Aly and DM-Aryth to be release soon

Hey 😀

I’m very happy to announce the soon to be release DM-Aly and DM-Aryth maps 😀 In fact, I’ll release both the same day and it should be this week-end. My idea was to wait for the next game update, but I might wait forever… and would be the only one on the planet that play the maps. I put so much time on them that I don’t want to keep them only for myself, so, you will be able to play them too 😉

Also, I made some small updates to DM-Delta and CTF-Infiltrate. Nothing major, rather tiny things that I wanted to fix (BV’s, materials and such). I’ll also release new versions.

Displacement blend materials by Lincoln Hughes

A free set of Displacement blend master materials for Unreal Engine 4 by Lincoln Hughes that can be used to add depth to the surfaces in your scene. They can be used to seamlessly blend between multiple texture layers, or to add puddles to your materials with vertex-blending 🙂 Get the free materials at Gumroad 😀 Any contributions made on Gumroad will be put into making more free content for everybody 😉

– Vert-blend between height maps and puddles
– Two-layer displacement texture blending
– Easy puddle customization
– Foliage master shader for grass and leaves
– World space UV’s
– Distance-based tessellation
– Comes with example scene
– Easily test out your assets and textures without the complication of shader creation