Videos

Low Poly sci-fi levels

So since I release the final version of DM-L.E.0., I started to use a new asset pack, a Low Poly (LP) pack, a first time for me! This pack is really awesome, well made and include various colors so I’ll create various levels with it 😀 My first level is using the black color, which I’ll post a pic soon.

I won’t bother creating stories, explaining the details, etc. or release those new levels or anything new to the public since your too lazy, too occupied, too whatever reasons to support me. Where are your likes and comments from all my previous post?? Yeah, there is almost to none 😦 Still, you can enjoy the pretty pics and possible future videos. This is the LP promo video :

DM-L.E.0. final available!

My first 2026 final level, DM-L.E.0. is now available on MEGA 😀 The final version include many additions. Some more apparent and some minors. Briefly :

  • Replaced the default lifts by 2 custom models.
  • Added a new preview screen.
  • Added more computer terminals, some have sound.
  • Added more trims.
  • Move the Rocket Launcher pickup a bit, closer to the small lift. Added some trims at the floor.
  • Tweak bots behavior.
  • Tweak master material so all surfaces look much better.
  • Tweak Post Process.
  • Tweak textures alignments at some spots.

DM-L.E.0., alpha 2 available

DM-L.E.0. is available 😀 Again, it still look atrocious but in Alpha stage, only gameplay matters. New file is on UTCC.

For this new version, I’ve made it less dark and tweak pickups. Added 2 vials, a new path for the small armor and a angle edge near the Bio. Have lot’s of awesome matches in duel and in 2on2 in TDM 😀

Please share your feedback in this post and all suggestions are welcomed 🙂

DM-L.E.0., alpha 1 available

Next level I’m working on is called DM-L.E.0. I’m planning to build a old school BSP level like DM-A v A. I already got a very nice but very old textures pack which I upscale the textures to obtain a modern look using pro software. So instead of the previous 64 to 512 textures resolutions, it’s is now 512 to 2048 textures resolutions.

I’m sharing this Alpha version to get feedback from duelist players out there 😀 An yes, it look atrocious but in Alpha stage, only gameplay matters. New file is on MEGA and is also on UTCC.

Please share your feedback in this post and all suggestions are welcomed 🙂

DM-Eden tricks

Earlier today, I released the final version of DM-Eden 😀

And now, I just upload this new Tricks video so I hope you like it! Like, comment and share the video for showing your support, it means a lot to me!

DM-Eden, final available!

DM-Eden is now final and available on my Google Drive 😀

Only persons that have provide me their feedback are Mac Apex, Mic and Wulfgar 63 which are in the readme credits 😉 As for the rest, you deceive me by not supporting me 😦 Where are your like and comments from Beta 1 ?! Anyway THX to you 3, you’re true supporters !

Unreal Engine 5.7 is here!

There it is folks, new full release of UE 5.7 is here. For all the details, check this link 😀

DM-Oblevia, part 5, final available!

Final version of DM-Oblevia, part 5 is here! My take on the classic DM-Grinder 🙂

Visually speaking, it would be easy to add more decorations like barrels, pipes and such everywhere. Therefore, since this is a remake, I’m staying true to the original and keeping it visually simple instead of being highly detailed. Note that all the walls and ceiling are made of carefully placed individual static meshes, it’s not a flat concrete material and the total number of these static meshes is around 4 950.

The final version is entirely dedicated to tweaks. I mainly worked on lighting and collisions. The only item that changed location was the Link Gun ammo, which was located near the medium armor and is now located near the elevator at the end of the corridor. This small change has a significant impact on bots. The layout preview have also been tweaked around the elevator, which you can obviously see now.

Files are on MEGA. As always, those who have contribute in the dev phase are credited in the text file 😉

You can share your feedback in the level page! THX in advance 😀