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DM-Valas, 1.3 update

I did some updates to DM-Valas. The updates are :

  • Enhance Post Process.
  • Modified collisions on few static meshes. I means that any new level that will be using the same static meshes will be trouble free, collision wise.
  • Tweak AI a bit
  • Update the readme for all my levels.

Next project?

2 days ago, I’ve released Oblevia, part 4 final version, my remake of UT99 DM-Fractal.

While there are a ton of awesome UT99 levels I can choose from to continue my Journey to Oblevia project, which I’ll do somewhere in 2024, I’ve started another level yesterday but this time, I’m not aiming to build a level for playing but rather a showcase level which I’ll add gameplay element later on. It’s more a artistic approach which I’ll make playable after instead of creating something with emphasis on gameplay from the start, my first! 🙂

This new project is called DM-Triad and it will be a mix of brutalism and dirty environment 😀

DM-Lost In Time, final available

I’m happy to announce the availability of the final version of DM-Lost In Time 😀 For those who already have access to my MEGA storage, grab the level there and overwrite the previous one and voilà 😉 This is what as been done since RC1 :

  • Made a custom lift that replace the default one.
  • Near the 50 armor, blocking volume was missing, player could hide in the rocks.
  • Another blocking volume was missing under a big tile in the building.
  • Blocking volumes as been added and mesh collisions adjusted between the Shock lift and Sniper opening.
  • Various tweaks on the landscape and plant materials.
  • Other little tweaks here and there.

DM-Lost In Time, now available

I’m happy to annouce the availability of DM-Lost In Time. The level page contain all info 😉

Only thing to finish is the lifts. Now, it’s the default mesh because I don’t know what will replace it. Except the lifts, the level is mostly finish for me. Mostly because there might been issues I’m not aware of. I don’t want to call it final unless playtest as been made and possible issues fixed.

DM-Lost In Time, new level WIP

Since the release of DM-S.M.C. 65, I started to work on DM-Lost In Time. The level page contain all info. For those who are following me on Facebook already know that since few weeks 😉

DM-S.M.C. 65, new level WIP

DM-S.M.C. 65 is my current WIP level. The page contain all info. For those who are following me on Facebook already know that since April 😉 I created the level page too since a while. I post different info here and on FB and sometime in both platform in case you didn’t know 🙂

I’m progressing very well. Only section that I’m focussing now is the Rocket Launcher / Grenade Launcher area which is done at ±50%. By the layout pic, you can see the level as much to offer and the gameplay is very fun 😀

Enjoy my UT4 levels

My last map for UT4 is DM-Alpu 2050. I now stop sharing any new maps automatically as I always have, not because UT4 is officially discontinued but rather due to the lack of feedback, appreciation and recognition from the part of the UT4 community towards them. I still create maps for my own fun and share them on demand only for those who kindly ask for them and appreciate my UT4 dedication.

Until DM-Alpu 2050, I shared any new map automatically with everyone so that way, others can play something else than stock maps. Yep, I was very generous because many maps I created cost me real money by buying packs on Epic Marketplace! It seems that even if I dedicated myself to creating awesome maps from scratch, on top of costing me $$$, doing it all on my own time and for free above that, players didn’t care. My maps was almost completely ignored and feedback was very poor on all forums combined. It’s quite the opposite, players should encourage the few creator that remains by giving their feedback, add their likes on videos, commenting them, sharing them, etc.

For a quick download, all maps are available on UTCC, under the ‘Stevelois maps’ collection.

For those of you who took the time to comment my maps, you will recognize yourself. Thank you, because it is thanks to you alone who encouraged me to continue sharing these. Thanks for all the support by commenting in the map pages, or on Facebook, or on YouTube, it’s a good way of showing your appreciation for high quality free content.

Enjoy them, have fun 😀

DM-Aly 1.4 update

I’ve made updates to DM-Aly.  There was issues I always wanted to fix that was bugging me that I couldn’t fix at the time. In all, the updates are :

  • Before the match begun, a close up of only half of the player near the Sniper rifle was showed for few secs. Now, it will show the player entirely at different locations.
  • Bots weren’t using all the lifts properly, they only use the Bio / Shock one. Now, they do use all 3 of them and even perform lift jumps to grab the vest or land at the highest floor. So gameplay is way better, more fun now playing against bots.
  • Bots didn’t use the jumpad that land at the Flak platform, now they do.
  • Made few subtle changes in the Post Process volume and in world settings.
  • Reduce the sun brightness from 200 to 100.
  • Tweak the jumpad particle.
  • Tweak the wood lift material.