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DM-L.E.0. Beta 1 available

For the first day of 2026, DM-L.E.0. B1 is now available! New file is on UTCC 😀

This new version is almost final, except for the default lifts which will be replaced by a custom model (as in all my levels) and a few minor details. The list of changes is far too long to detail here, so feel free to play it and let me know what you think 😉

So please, share your feedback in this post, THX in advance! 🙂

DM-L.E.0., progress

I finally replace all static meshes by BSP in DM-L.E.0. 😀

So the main area is done and also the basic trimming, which is not obvious with the trim materials used. I’m playing it intensively to get a good feeling about it and this BSP release will be the next to be release, possibly this friday 🙂

DM-Thaq 1.4 available

Yo 😀 I’ve made a small update to DM-Thaq. New file is on MEGA 🙂

DM-Eden, beta 1 available!

My new DM-Eden level is ready for your enjoyments, available on my Google Drive 😀 Please, share your feedback in this post, THX in advance! 🙂

DM-Picard 1.1 available

Had to fix a newly discovered collision problem. The fix will prevent players to pass trough the landscape near the crates of the Bezerk building. File is on my Google Drive. DM-Picard page updated 🙂

DM-Grinder, RC1 available!

For the Release Candidate 1 version, I’ve made a ton of work! RC1 is a huge improvement over B1 😀 So this is what has been done :

  • Completely redo the lighting from scratch.
  • Extent the floor where the Sniper ammo is located above the 50 armor. A little enhancement that provide more gameplay possibilities.
  • Made full pass blocking volume so the layout preview screen is now accurate and navigation more fluid if doing wall run, dodging, sliding and such.
  • Tweak collision settings on many static meshes.
  • Tweak player start (pawn) a bit. Added another near the Flak. So there is now a total of 18.
  • Add ambient sounds.
  • Add Post Process.
  • Add a new preview screen.
  • Add lineup zones for DM / TDM players.
  • Paint all floor tiles by adding dust, rust, ect.
  • Change the location of the camera preview screen before the match. It’s now showcasing the Rocket Launcher area.

You can share your feedback here, THX in advance 🙂

DM-A v A 1.1 update

Had to fix a jump pad collision issue on DM-A v A. THX to Mic for letting me know 🙂 The updated version is now ready to download.

DM-A v A, final available!

DM-A v A final is there 😀 Again, special THX to Kevin Hartmann, Mac Apex, Mic and Wulfgar 63 for testing previous releases. As always, those who have provide feedback are credited in the readme 🙂