Rick and Morty fanart by Edvinas Petrauskas

Rick and Morty fanart is Edvinas Petrauskas latest personal project. I don’t know about those, but the scene is awesomely made 😀 Really like the tone of the narrator too, it fits like a glove with the lovely music 🙂

EDIT

This is the original scene. His work is even more phenomenal seeing those “Simpsons” like comics 😀

Invasion 2040 by Creavision Films

Creavision Films made this short movie using UE 😀

Lancia Delta S4 by dan_chap

“dan_chap” on Epic forums made this awesome Lancia Delta S4: custom built race car animation 😀 Awesome work!

Converted | The Foundry by Mateusz Sum

Mateusz Sum took part in the arch-viz challenge run by Ronen Bekerman called “Converted”. He made this amazing scene named The Foundry.

DM-Delta, 1.4 available

In my attempt to update my previous levels, the most important is about DM-Delta. The list of enhancements is rather extensive this time. I didn’t touch the meshing at all. I’ve put my time elsewhere. This is what as been done for this release :

  • Add blocking volumes on the dual pipe lines in front of the Keg (the pipes who enter into the rocks) and change static meshes collisions. Bots can now stand on those pipes which add some gameplay improvements.
  • Fix many spots where reflection was wrong.
  • Fix stretched static meshes.
  • Fix weird shadows on all lifts.
  • Made a custom BP Jumpad kitbashing the stock assets. The most complicated to do was the jump square emitter. Square are harder to do since the proper textures or material function are not easy to do or find.
  • Many material changes (adjusting emissive, roughness, metallic values, etc.). That as fix the lights like neon’s and lot’s of others from flashing.
  • Remove the decals under all armor, health and powerup.
  • Remove the weapon base static meshes.
  • Replace some decals with more appropriate one and add others.
  • Tweak and add many blocking volumes all around the level. This as contribute a lot to AI afterward.
  • Tweak the lift near the Bio so you have more speed when doing lift jumping. Previous value was 0.6 and now it’s 0.55. It give more “flying” opportunities.
  • Tweak materials dithering for certain rocks so they blend better with their surrounding.
  • Tweak most light actors (directional light, point lights, spot lights & skylight values).
  • Tweak navigation volume values. The preview play area is way more accurate now.
  • Tweak player starts.
  • Tweak Post Process.
  • Tweak the sky (clouds, colors, sun intensity, etc.).
  • Rebuild lighting, production quality.
  • Remade level preview pic.
  • Made other things.

DM-Delta was my first level for UT4 released in 2017 and I think it was time to fix a bunch of things from the previous  1.3 version. It’s my only level that use 100% Liandri assets and few TitanPass assets. Enjoy.

DM-Akar, 1.3 available

I’ve made many enhancements to DM-Akar. The list is long. The most apparent are :

  • Material changes (adjusting roughness, metallic values, etc.).
  • Remade the big smoke particle. There are 2 of them. First above the belt, the other above the mid building.
  • Remove the meshes that was put aside the level when making the lift kitbash.
  • Remove the stock static mesh under all armor & weapons base. Made a custom BP weapon base.
  • Tweak blocking volumes. Preview layout is really a lot more accurate!
  • Tweak BSP.
  • Tweak main lighting actors (directional light & skylight values)
  • Tweak most small light actors (point lights & spot lights values)
  • Tweak navigation volume values.
  • Tweak Post Process.
  • Tweak the sky (clouds, colors, sun intensity, etc.).
  • Rebuild lighting, production quality.

Grab the map, enjoy the enhancements and let me know what you think!

DM-Sarr, re-uploaded

Samir as reported me a problem with the DM-Sarr version available on UTCC. For a unknown reason, the downloaded file ash was not the same as the UTCC one? This situation is beyond my understanding because it make no sense. My conversation with Samir is in my map page.

Anyway, grab the map and for feedback, you can post here or at the map page 😉

Have fun! 😀

Walrus by Vlad Lazarev

Vlad Lazarev made this lovely animal named Walrus 🙂 Animation, texturing. environment, audio, bref, all is amazing!