CTF-Andhera by nELsOn, added in my hot stuff!

This is the CTF variant of DM-Suraj.

He announced the CTF version a while ago & as expected, it’s another keeper 😀

I must say that he impress me very much, many of his work look fantastic, very Unreal & he build all that in a relatively short period of time. I hope one day, I will be able to build such novels 🙂 Now grab the map at :

Official link, BU link & Epic link

DM-Amyrade, alpha 1 now available!

I made this map available & post it on Epic as well as UOF forums 😀

See all the info in my map page 🙂

DM-Suraj by nELsOn, added in my hot stuff!

I was following the map dev since some time & at last, I’ve played it & it’s a keeper for sure 😀 In the other hand, I’m not surprise since it’s a map coming from one of my favorite mapper !

Official link, BU link & Epic link

Caustics Generator, added in UT3/UDK resources pages

Caustics can be described as the light pattern you see at the bottom of a pool on a sunny day. This tool will let you render such caustics light patterns.

The rendered images can be animated and are tileable in both space and time. This means that they are ideal for use in real-time graphics such as games and simulations, but can also be used for architectural renderings, film rendering or advertisement renderings where water needs to be illustrated.

THX to my buddy Achernar for letting me know about the tool 😀

Blog referrers

WordPress as many great admin tools. One tool in particular show me from which link &/or website my blog is visited. This is very useful because it permit me to discover other blogs which aren’t always related to the Unreal Universe 🙂 It’s good for my general culture since I discover other stuff in life that can make me grown as an individual 😀 In one of the referrer, I found this very interesting Italian blog. I’m happy my homepage is view as a reference for many Unreal fans because the first reason of Stevie’s corner existence is to help the Unreal community 😉

Since I don’t understand Italian at all, I use Google to translate the text. It’s obvious it’s not a really good translation but anyway, you get the idea 😉 (more…)

DM-Amyrade, my new small DM in the work :)

For those who follow my works, know that I’m working on 2 CTF maps. Which are CTF-Citius & CTF-Fatima. I’m not sure of DM-Citius yet ? Those maps are in the making for more than 1 year now & most of that time is spend on meshing them. CTF-Fatima is mostly done & CTF-Citus at ±40%.

So, you can guess that after putting so much “devotion” in those maps (way to many hours for my taste), I need to take a break on meshing by working on something small, fast to build & for a change, 100% BSP, no SM. Brief ;

DM-Amyrade is a very simple & small map for 2 – 8 players (a bit bigger than DM-Aly), it will be made in few weeks from start to finish between those CTF maps, which I focus on having fun with brushes by using very simple shapes. By making this map, I impose myself some restrictions to see what I can possibly achieve. Those restrictions are :

1. The map must be 100% made of brushes. This is a first for me after few finals maps!
2. No static meshes allowed except pickups, jumpads, movers & teleporters.
3. No terrain allowed.
4. A skydome is mandatory (which is the unique deco SM).
5. All materials must meet UT3 visuals. I mean, using materials based on HD textures with normal maps + detail normal maps.
6. Everything else can be used, like PostProcessing effects, particles, emitters, heightfog actor, decal actors, etc to add dept & atmosphere.
7. Most of my maps took me few months to build. My average is ±8 months. For this one, I wanted to finish it withing 3 months max start to finish.

So, I started to craft the layout this week. My goal is to made it final for April 1, which is my birthday date 😀

I estimate to release alpha 1 in mid-January.

All details are in the map page here.

Slay tune 😉

WAR-W00t by Cr4zy, added in the finals

Look & sound like a frag fest in WAR game type 😀

Official
Epic