DM-Mégane, post # 1

Well, this post is concerning my next very detailed level.

The level name is Mégane, which is a French first name but for gaming naming, I remove the accent on the ‘e’.

Since it’s more convenient to show the dev & gather comments on a forum rather then a blog, I’ve made a dev thread on Epic here that I intent to update once in a while. Of course my blog will always contain the latest definitive info in the level page while the forum serve me as a WIP only.

As for the theme, It’s the first time I use a combination of brick & techy meshes & materials. I already use custom textures for the floor provide by mAlkAv!An. My inspiration come from stock maps but as always, I use my own style of mixing the assets to obtain a different look. I also want to obtain an UT99 feel to it. The blue & red colors are pretty much dominant in UT99. My goal is to obtain the classic look & feel by using colors & no saturation. The main color is yellowish & all areas use little spots of blue &/or red colors like in the old times. Expect contrast & darker lighting in many spots, like in real life.

I also plan to add many animated stuff, like broken fans, garage doors that moves, crates that goes up and down on a moving platform & such. Basic but cool 😀

I don’t have any planned release date yet. At least I can say I started this level in mid-December at the same time we’ve release the ‘UOF DM Map Pack‘.

So look at Epic thread for the dev & don’t be shy to leave constructive feedback.

THX

UDK, size and shape of the universe – science project

Very interesting & well made project 😀

Published by on Epic forums by TheAgent. Words from him:

“I never posted this and this is about a month old, however I did a science project and with the help of Travis Crane made this video. I created all of the assets and Flash is used for the ‘Slides’. Travis Crane is the narrator props to him.”

2 UE3 tuts made by mAlkAv!An

Very well made & clearly explained 😀

(How-to) use Oren-Nayar Lighting for UE3 materials
(How-to) use Blinn specular for UE3 materials

Website

Dr. Who: The Eternity Clock on PC, PS3, and PS Vita

Dr. Who: The Eternity Clock made by Supermassive Games, will be release for PC, PS3, and PS Vita via UE3 in March 2012. It will be the first PS Vita game powered by the engine.

The game look & sound very cool. Not to mention it is very accurate when you compare with the TV series, which is awesome 😀

RobotGladi8tor, available for mobile gaming

Abandoned on a derelict space station for the amusement of viewers across the galaxy, you must battle the increasingly ferocious robots that occupy its labyrinthine depths, all while pursuing revenge against the sadistic media mogul who has orchestrated your fate.

RobotGladi8tor brings swipe-fighting to a new level, incorporating intense first-person battles, fully open-world exploration, challenging obstacles, and a compelling story of revenge.

Available on Apple store. Head over the official homepage for more details.

CTF-Duality by Gloryroader released

Official website and Epic final thread.

New ‘Branches textures # 2’ by Nobiax

The second branches textures. To use with his Free 3D plants models meshes 🙂

Official link