DM-Valas, 1.3 update

I did some updates to DM-Valas. The updates are :

  • Enhance Post Process.
  • Modified collisions on few static meshes. I means that any new level that will be using the same static meshes will be trouble free, collision wise.
  • Tweak AI a bit
  • Update the readme for all my levels.

The river by Kristen Jelly

Whoa! Beautiful scene, lovely music, super nice camera work, awesome job 😮 😀 by Kristen Jelly.

Japanese shopping street by Jetsynthesys Art Services

Wow, amazing!!! 😀

Next project?

2 days ago, I’ve released Oblevia, part 4 final version, my remake of UT99 DM-Fractal.

While there are a ton of awesome UT99 levels I can choose from to continue my Journey to Oblevia project, which I’ll do somewhere in 2024, I’ve started another level yesterday but this time, I’m not aiming to build a level for playing but rather a showcase level which I’ll add gameplay element later on. It’s more a artistic approach which I’ll make playable after instead of creating something with emphasis on gameplay from the start, my first! 🙂

This new project is called DM-Triad and it will be a mix of brutalism and dirty environment 😀

DM-Oblevia, part 4, final available

Oblevia, part 4 final version is available 🙂 For those who have access to my levels, you can get it right away! Enjoy and let me know what you think of my remake of DM-Fractal! 😀 😉

Enjoy this 4 mins TDM match!

What is your next level Stevie?

Well, to answer my own question lol, I’m recreating UT99 DM-Fractal, which will be part 4 of my Journey to Oblevia project.

This may seem obvious, but in this level, when the player activates one of the 4 buttons located on the floor, the floor under the belt opens, acting like a hatch, causing the player to reappear at the top of the level if he fall in this hatch. At first glance, the mechanism seems easy to recreate except that it requires Blueprint knowledge, knowledge which I do not have. Luckily, I received valuable help from another level designer who was able to show me how to do it and as a result, I succeeded! Huge THX to Nick Burns 😀

Another aspect of the level that I didn’t know how to reproduce is the real-time capturing of the fights which is projected under the floor of the belt hatch. I managed to recreate this mechanism too using online tutorials 🙂

For this level, I’m reusing DM-Fondation and DM-FonDuality assets. The lighting setup will be very different from both previous levels. I will create a page for it when I’ll have something cool to show.

YouTube videos

Hey all 😁

About my YouTube channel, the numbers of views is rather low 😦 Please add your Like and share them with your friends because after all, I create them for you 🙂 The views and share needs more ♥️ ♥️ ♥️ ♥️

Space Craft, a psychedelic trance mix by Nexxus 604

This post as nothing to do with the UE world. Still, I just couldn’t resist, if your like me and like electronic music like techno, trance, etc. and anime, you’ll be amaze! The animation is simply stunning, models amazing and the music mix super nice. Available in 4K above that! Enjoy :