WAR-Stargate beta by BloodK1nG release

A new WAR map by BloodK1nG. Grab the map and leave your feedback here 🙂

Unreal Tournament 4, Flak Cannon… almost there !

The last update about the Flak Canon was awesome 😀 Therefore, it was KazeoHin-TechAE high poly model with the Keyshot render treatment made by Chriss Perna. Now, KazeoHin-TechAE as enhance the material and it’s even more awesome as you can see ! Follow the official thread here.

Unreal Tournament 4, Flak Cannon update

Remember my first post about the Flak Canon ? Well, it as been greatly enhance since 😀 Here is KazeoHin-TechAE high poly model with the Keyshot render treatment made by Chriss Perna which he did just for fun ! What a visual treat ! Follow the official thread here 🙂 Personally, I looooooooove it !

Unreal Paris 1.2 – virtual tour by Benoit Dereau

Benoit Dereau show us his first work on UE4 😀 There is a simple build playable here if you want to walk around in the apartment by yourself 🙂 This is real-time architectural visualization ! Forums link here.

Night scene and Autumn scene by foxhead

New stunning UE4 scenes from foxhead ! Is first 2015 project named Night scene. Also, one of his last 2014 scene, Autumn 😀 Found out more about him at his blog.

Night scene (2015)

Autumn scene (2014)

UE4 links (guide, tut) update 8

I check very often for new UE4 tuts by Epic and some as been recently released. They have been added to my UE4 links (guide, tut) page. The new tuts are listed below 🙂

Unreal Motion Graphics (UMG) UI Designer
– In this series, you’ll learn UMG and Blueprints and how to create a basic inventory system.

01 – Overview
02 – Creating inventory assets
03 – Scripting and displaying player condition
04 – Creating the inventory and action menus
05 – Scripting the pickup text and inventory menu
06 – Scripting my character and pickups
07 – Custom pickups, adding animation and finishing up

Desert Oasis by Millan Singh

Desert Oasis made by Millan Singh is a personal level design challenge to complete a level in 5 days only ! Honestly, I’m impress 😀 UE4 thread here.