My new DM-Eden level is ready for your enjoyments, available on my Google Drive 😀 Please, share your feedback in this post, THX in advance! 🙂
My new DM-Eden level is ready for your enjoyments, available on my Google Drive 😀 Please, share your feedback in this post, THX in advance! 🙂
Final version of DM-Oblevia, part 5 is here! My take on the classic DM-Grinder 🙂
Visually speaking, it would be easy to add more decorations like barrels, pipes and such everywhere. Therefore, since this is a remake, I’m staying true to the original and keeping it visually simple instead of being highly detailed. Note that all the walls and ceiling are made of carefully placed individual static meshes, it’s not a flat concrete material and the total number of these static meshes is around 4 950.
The final version is entirely dedicated to tweaks. I mainly worked on lighting and collisions. The only item that changed location was the Link Gun ammo, which was located near the medium armor and is now located near the elevator at the end of the corridor. This small change has a significant impact on bots. The layout preview have also been tweaked around the elevator, which you can obviously see now.
Files are on MEGA. As always, those who have contribute in the dev phase are credited in the text file 😉
You can share your feedback in the level page! THX in advance 😀
For the Release Candidate 1 version, I’ve made a ton of work! RC1 is a huge improvement over B1 😀 So this is what has been done :
You can share your feedback here, THX in advance 🙂
For this version, I finally replace all the BSP by static meshes. The big challenge I had was to mesh the Flak and Link areas because they are build in a circular shape and I wanted to keep those shapes. There is no static meshes in my library that could do the job to keep the originals shapes 😦 So I had to assemble meshes to create the shapes and use lots of imagination to make the material fits together! Not a simple task 🙂
B1 is a big improvement overall. Gameplay is now to my liking. Now for the next version, I’ll work on visuals, starting with the lighting 😀
You can share your feedback here, THX in advance 🙂
Alpha 3 is now available to those who have access. Alpha 2 video is only there for reference. Briefly :
I decided I’ll replace the BSP by static meshes.
You can share your feedback here, THX in advance 🙂
Since I upload all my videos in 4K for finished UT4 levels, for pure nostalgia, I thought of revisiting the first one I made by upconverting it to 4K and reupload it 🙂 Stevelois UT3 levels was my first YouTube video ever 😀
News from Epic…
This is a punch in my face from Epic after making more than 20 levels for UT4! Full post here. It look like the end of UT4 😦
For those who want’s to play the classics UT99 CTF maps in UT4, Metalfist as ported them all right here 🙂 Note that, it’s ported maps, not remakes so expect the maps to look and feel like it was back in the days. New versions with 2017 graphics and sounds would be A-MA-ZING 😀