UT4

DM-Delta release 2 now available!

I’m happy to announce the next release of DM-Delta which is compatible with the latest UT4 patch, build 4.15 😀

I was afraid to loose the map with the 4.15 patch simply because the full build function (lighting process in particular) didn’t worked at all whatever I was trying. THX to barsam2a solution on Epic forums which as permit me to make a full rebuild of the map 😀 If you want to leave a little comment on my Epic thread or here, I’ll appreciate 🙂

This is what as been done for R2 :

– Modified the BV around the jumpad near the helmet pickup.
– Add BV to the 2 turbines in front of the helmet pickup.
– Boost sun brightness.
– Remade preview pic.
– File size is 30MB smaller! THX to UE 4.15 pack compression 🙂

I’m done with this map unless a repack is required in the future. For all info about the map, head over here.

CTF-Infiltrate update 1

CTF-Infiltrate is the name of my new map 😀 Update # 1

Being working on the lower level since my last post. Also, a pic of the folder / content browser. As you can see, there is a lot of stuff!! Still, while the folder is 247 MB, the pack is only 90 MB 🙂

Overall update

Content browser overview (for curious level designers…)

My second map for UT4, a CTF this time

Since the release of DM-Delta, I’ve been working on a new map base on my own UT3 map. Remember, CTF-Mako 🙂

Layout, pickup placement, will be practically the same. The biggest changes are that the lower level won’t be submerge in water this time and there will be 2 entrances on the upper level to the flag base.

The theme is completely different. I’m using assets from Epic Infiltrator demo. The only UT4 stock assets I’m using are few textures and the pipes meshes. I had to redo all materials in UT4 which is well, not easy! I’m also restraining myself not to use to much assets from Infiltrator simply because the map size will be to big since I must import meshes and textures into the map 😦 I’m also going for a industrial theme. Anyway, enjoy the early pics 😀

Control room, floor and wall.

Control room, ceiling.

Flag room, entrance.

Flag room, flag future location.

My first map for UT4, DM-Delta release!

I’m please to announce the release of my new map for UT4, DM-Delta 😀

I’ve been working hard on this map since months now. I was interested to play with UE4 features and see what I could come up with. In the contrary to my previous maps, I didn’t had a layout in mind so my goal was to build something that look nice and fun to play. A simple FFA map 🙂

This first release (R1) is a complete one. I mean that meshing, lighting, music, sounds, blocking volume, collisions, story, preview pic are done. I’m interested about issues or exploits and maybe pickup placement suggestions. I already mentioned that the first HUB that will get the map is Unreal Carnage. I hope you will have fun playing it.

For all info about the map, head over here. Note that the pics aren’t up-to-date. It look better ingame. Enjoy 😀

My new map for UT4… – post # 2

Been working on this map since few months now, almost everyday!

Layout, pickup placement, meshing, collisions, post processing, lighting are done 😀 Today, I started to work on the exterior of the map, the non playable area. Read the first post here.

Samael FacePaint / Undying characters by Kingaz

Looking for alternate, Epic quality looking characters ? Well, Kingaz as made new Samael skins that are looking as good a own Epic Samael character 😀 More, they are all available for free ! He also update his Rook, Rook-Slider, Rook-Team Lead and finally Taye MK2 skins so they are all compatible with the 4.14 october release 🙂

CTF-Azimuth by David ‘Sel’ Simon

A brand new CTF map from David ‘Sel’ Simon. I was following the dev of this beauty since the beginning and now, it’s final 😀 Awesome work in all regards! Go here for comments. More pics at David Simon Artstation 🙂

I’m happy to add this must map to my UT4 custom maps collection! Good watching 😉