I wasn’t aware of this UT4 installer! Very cool 😀 Now, everyone can watch this video and understand all steps to get the game running ‘vanilla’ 🙂
UT4
DM-Lost In Time, new level WIP
Since the release of DM-S.M.C. 65, I started to work on DM-Lost In Time. The level page contain all info. For those who are following me on Facebook already know that since few weeks 😉
My levels, in HD please!
After the availability of DM-S.M.C. 65 I decided to modify all my previous levels prior DM-Kyron GrP. so that they look their best visually and the most effective way to achieve this is to uncompress the BC texture so that the texture is original quality. Briefly, I reset the diffuse textures to LOD 0 because that’s where it will make the most impact visually, leaving other textures like bump, mask, metallic, normal, occlusion, roughness, etc. to their LODs that I defined for them at the time. Setting them to LOD 0 would make the levels look even better, but the benefits are substantial over diffuse texture and the files would be 4x larger, so not worth it.
Now that the community is almost gone, most online players are happy to play shell or low detail levels, only me and a few friends play my levels, so there’s no reason to lower the visual quality and we can enjoy them to the fullest, so in HD 😀 When editing them, I also made improvements to AI, lighting, post-processing and then many other improvements, so not only they are prettier, but the bots make better use of the playing field and some issues have been fixed in some of them 🙂 In short, all levels are better!
I will not upload these new HD versions to UTCC, even if they are less than 500 MB as explained here. I will leave previous releases on UTCC, I consider them as SD, SD means Standard quality. If you want to get these HD versions let me know by emailing me or subscribing to my Facebook page, then PM me and I’ll share my MEGA link where all my HD levels and readme are.
Comparisons
Level / UTCC SD size / HD size / UTCC SD version / HD version
CTF-Ahead / 296 MB / 303 MB / 1.0 / 1.1
CTF-Infiltrate / 356 / 420 MB / 1.3.1 / 1.4
DM-Akar / 405 MB / 561 MB / 1.4.1 / 1.5
DM-Akar CE / 405 MB / 562 MB / 1.1 / 1.2
DM-Alpu 2050 / 369 MB / 811 MB / 1.0 / 1.1
DM-Aly / 1.22 GB / HD only / 1.5
DM-Aryth / 123 MB / 153 MB / 1.4 / 1.5
DM-Chroma / 135 MB / 308 MB / 1.1.1 / 1.2
DM-Chroma FPS / 132 MB / 304 MB / 1.1.1 / 1.2
DM-Coda / 246 MB / 496 MB / 1.1 / 1.2
DM-Cruel / 379 MB / 394 MB / 1.1 / 1.2
DM-CyberPunk / 649 MB / HD only / 1.1
DM-Dakylian / 438 MB / 564 MB / 1.3 / 1.4
DM-Delta / 417 MB / 506 MB / 1.4.1 / 1.5
DM-Dystopia / 1.01 GB / HD only / 1.2
DM-Elik / 287 MB / 452 MB / 1.6 / 1.7
DM-Fondation / 420 MB / 486 MB / 1.1 / 1.2
DM-FonDuality / 373 MB / 426 MB / 1.1.1 / 1.2
DM-FutureMine / 374 MB / 472 MB / 1.0 / 1.1
DM-Kyron GrP. / 1.11 GB / HD only / 1.0
DM-Lost In Time / 1.36 GB / HD only / 1.0
DM-Oblevia Part 1 / 166 MB / 178 MB / 1.1 / 1.2
DM-Oblevia Part 2 / 306 MB / 315 MB / 1.1.1 / 1.2
DM-Oblevia Part 2, Terra / 401 MB / 464 MB / 1.0 / 1.1
DM-Oblevia Part 3 / 374 MB / HD only / 1.0
DM-Oblevia Part 4 / 320 MB / HD only / 1.1
DM-Qu0 / 338 MB / 359 MB / 1.2 / 1.3
DM-S.M.C. 65 / 793 MB / HD only / 1.0
DM-Sarr / 325 MB / 414 MB / 1.2 / 1.3
DM-Thaq / 360 MB / 401 MB / 1.2 / 1.3
DM-Trivial / 487 MB / 618 MB / 1.0 / 1.1
DM-Valas / 478 MB / 641 MB / 1.1.1 / 1.2
DM-Y z e n / 452 MB / 897 MB / 1.1 / 1.2
DM-S.M.C. 65 now available!
I’m very happy to announce the availability of DM-S.M.C. 65 😀
For those who will ask for the level, I’ll be happy to share with them the download link by email or in PM to my Facebook subscribers. All info at the level page. Don’t hesitate to share the file with your friends 🙂
However, know that now I don’t try to drastically reduce the file size like in the past. As my levels are only played by very few players, I have no reason to cut on the visual quality. File weight 793 MB.
A short DM recording :
DM-S.M.C. 65, new level WIP
DM-S.M.C. 65 is my current WIP level. The page contain all info. For those who are following me on Facebook already know that since April 😉 I created the level page too since a while. I post different info here and on FB and sometime in both platform in case you didn’t know 🙂
I’m progressing very well. Only section that I’m focussing now is the Rocket Launcher / Grenade Launcher area which is done at ±50%. By the layout pic, you can see the level as much to offer and the gameplay is very fun 😀
DM-Kyron GrP. now available!
I’m very happy to announce the availability of DM-Kyron GrP. 😀
For those who will ask for the level, I’ll be happy to share with them the download link by email. All info at the level page. Don’t hesitate to share the file with your friends 🙂
However, please know that now I don’t try to drastically reduce the file size like before. It was possible to reduce de file by cutting on the quality of the textures. In the past, I did my best to limit the file size to a maximum of 500 MB since UTCC is limited to this size. As my levels are only played by very few players, I have no reason to cut on the visual quality. I still make a few cuts here and there, but never as much as before. So don’t be surprised by the file size. In case of this level, file weight 1.12 GB.
A short 8 mins DM recording :
A quick 5 mins TDM Rocket Arena match :
DM-Kyron GrP. (WIP # 2)
DM-Kyron GrP. dev is goign good 🙂
In this video, all BSP as been removed and all areas as been meshed. Brief, the basic geometry, the basic lighting are done and most blocking volumes too. I worked a lot on the lighting, replacing the UT2004 one but it’s not finished yet. Now, I’ll have fun with painting, adding decals, ambient sounds, visual effects, all fun stuff! 😀
So, how’s mapping Stevie?
Hey 😀
Simply put, I’m still making levels, for my own pleasure ofc since I love the game 🙂 My WIP level is called DM-Kyron GrP. It’s a old school style level base on DM-1on1-Roboto made by h0ok which belong in my long list of fav UT2004 levels. GrP. means Group.
The BSP from the original as been imported in the UT editor and I replaced all BSP brushes in the play area by static meshes. The basic geometry for the gameplay area is now done. Next step to do is the exterior of the play area and after adding details, work on lighting since it is the original one, add ambient sounds, VFX, etc. This little video shows my progress which is around 1 month of work.