DM maps

DM-Tier by DarkED as been added to my UT 99 fav maps

I don’t add UT 99 content very often these days but when I just found a map that look so good and feel right, you bet I’ll advertise it 😀 Before noticing the pickups, I thought it was a UT3 level lol just to tell how much I found it great looking !!!

BU link

CTF-Bird + DM-Galsteen by Mclogenog added to my hot stuff

I really like those 2 new maps from him. Highly recommended 😀

Official site

From the author :

CTF-Bird

Is a UT3 map and a response to one of my earlier levels, CTF-Vogel, as well as a commentary on the death of online communities. Like Vogel, Bird uses a set of textures created by Hourences and a similar color palette. There are even several unintentional design congruities around the bases. But by all measures it has overcome its predecessor.

BU, Epic

DM-Galsteen

Is a two player map for Unreal Tournament 3. The level was designed and released within a week. There will be more here soon.

BU, Epic

DM-Mégane is now final!

I’m happy and proud to announce the final release of my last very detailed DM map, Mégane 😀

You can download the final map here.

Have fun ! You can also visit and leave your feedback directly on my official map page or on Epic forums or on UOF forums 🙂

DM-Mégane, pre final available !

I’m happy to announce the release of this new map. Note that it will be the only release before the final, hence the title because I’m already satisfied about the map, I’m just a precocious person 😉

You can grab the map on Mediafire 😀

Have fun & share your thoughts on Epic forums or directly here 🙂

Epic PF thread

DM-Mégane, post # 3

This post should be the last one before I release the first & only beta.

I’ve been mapping like a maniac since the last post about the buildings, the buildings was looking ok but they look much better now (you don’t really see them in those pîcs thought…).

Meshing & lighting take me a lot of time. But at least, it look awesome from my pov & gameplay is freaking frantic even with low player count (±10 players), which is truly great (bot pathing is also an important point I take great care since I don’t play online). So, I need to add some little touches on some spots in those pics which after I will be able to release the beta just for bug purpose because I’m already satisfied about the look & gameplay.

Those pics as been posted on Epic.

Epic WIP thread

DM-Mégane, post # 2 – buildings

This post is to show a bit the surrounding buildings you’ll see around the map.

I started to look which stock deco meshes I can use for the surrounding. When I look at them, well, they don’t fit my needs.

1 – They are heavy resource wise, counting 3000 – 4000 poly’s.
2 – City building meshes are composed of many small building meshes that most small meshes aren’t good looking, they look very low detailed.
3 – While all those city meshes are often use at a certain distance from the main play area (that is why they don’t need to be very detailed), we don’t notice their low details so it is fine habitually but in my case, the building are very close to the play area so it look very bad.

To resolve this issue, I’ve decided to make many BSP buildings that are the closer to the play area since they are ‘in your face’, I will be able to make some good looking materials with the stock textures using realistic, simple geometry. I’ve made 4 of them so far & the result is pretty much satisfying as you can see 😀

Epic WIP thread

DM-SerenityBay by chonglee, another masterpiece!

This is another masterpiece from one of my fav mapper, chonglee 😀

I can describe the map as visually stunning, stylish, including a ton of little attentions here & there with an awesome atmosphere !

Official, BU thread, Epic thread

Finally, a great vid, I love the audio track 😀

DM-Mégane, post # 1

Well, this post is concerning my next very detailed level.

The level name is Mégane, which is a French first name but for gaming naming, I remove the accent on the ‘e’.

Since it’s more convenient to show the dev & gather comments on a forum rather then a blog, I’ve made a dev thread on Epic here that I intent to update once in a while. Of course my blog will always contain the latest definitive info in the level page while the forum serve me as a WIP only.

As for the theme, It’s the first time I use a combination of brick & techy meshes & materials. I already use custom textures for the floor provide by mAlkAv!An. My inspiration come from stock maps but as always, I use my own style of mixing the assets to obtain a different look. I also want to obtain an UT99 feel to it. The blue & red colors are pretty much dominant in UT99. My goal is to obtain the classic look & feel by using colors & no saturation. The main color is yellowish & all areas use little spots of blue &/or red colors like in the old times. Expect contrast & darker lighting in many spots, like in real life.

I also plan to add many animated stuff, like broken fans, garage doors that moves, crates that goes up and down on a moving platform & such. Basic but cool 😀

I don’t have any planned release date yet. At least I can say I started this level in mid-December at the same time we’ve release the ‘UOF DM Map Pack‘.

So look at Epic thread for the dev & don’t be shy to leave constructive feedback.

THX