This post is to show a bit the surrounding buildings you’ll see around the map.
I started to look which stock deco meshes I can use for the surrounding. When I look at them, well, they don’t fit my needs.
1 – They are heavy resource wise, counting 3000 – 4000 poly’s.
2 – City building meshes are composed of many small building meshes that most small meshes aren’t good looking, they look very low detailed.
3 – While all those city meshes are often use at a certain distance from the main play area (that is why they don’t need to be very detailed), we don’t notice their low details so it is fine habitually but in my case, the building are very close to the play area so it look very bad.
To resolve this issue, I’ve decided to make many BSP buildings that are the closer to the play area since they are ‘in your face’, I will be able to make some good looking materials with the stock textures using realistic, simple geometry. I’ve made 4 of them so far & the result is pretty much satisfying as you can see 😀