DM maps

DM-Thaq 1.4 available

Yo 😀 I’ve made a small update to DM-Thaq. New file is on MEGA 🙂

DM-Eden, beta 1 available!

My new DM-Eden level is ready for your enjoyments, available on my Google Drive 😀 Please, share your feedback in this post, THX in advance! 🙂

DM-Picard 1.1 available

Had to fix a newly discovered collision problem. The fix will prevent players to pass trough the landscape near the crates of the Bezerk building. File is on my Google Drive. DM-Picard page updated 🙂

DM-Oblevia, part 5, final available!

Final version of DM-Oblevia, part 5 is here! My take on the classic DM-Grinder 🙂

Visually speaking, it would be easy to add more decorations like barrels, pipes and such everywhere. Therefore, since this is a remake, I’m staying true to the original and keeping it visually simple instead of being highly detailed. Note that all the walls and ceiling are made of carefully placed individual static meshes, it’s not a flat concrete material and the total number of these static meshes is around 4 950.

The final version is entirely dedicated to tweaks. I mainly worked on lighting and collisions. The only item that changed location was the Link Gun ammo, which was located near the medium armor and is now located near the elevator at the end of the corridor. This small change has a significant impact on bots. The layout preview have also been tweaked around the elevator, which you can obviously see now.

Files are on MEGA. As always, those who have contribute in the dev phase are credited in the text file 😉

You can share your feedback in the level page! THX in advance 😀

New early DM (WIP # 2)

From the last video, WIP # 1 :

1. Mesh out the entire layout.
2. Create a master material for all rocks.
3. Create the various water materials (pond, sea & waterfall).
4. Create a single landscape that cover all 4 floors.
5. Add the main trees.
6. Add ambient sounds and music (music turned off for the recording).

Next video will have more organic assets like grass, bushes, etc. It’s coming along nicely 🙂

New very early DM (WIP # 1)

New level I just started. This is a VERY, VERY early look of it. I know exactly what I want for the final look and feel. The video show only the floors layout and the overall scale. It will have more trees and such later because now it’s too open.

DM-Aly, 2.0 available

This release is all about making the file size of DM-Aly much smaller 🙂

The previous 1.5 version file was 1.22 GB. With my optimizations, I could reduce the file to 701 MB, a 519 MB reduction! Visually there is no change, it look as good AND the file is smaller 😀 New file is on MEGA for those who have access. Let me know if the loading time is a bit faster now because it is for me!

DM-Aly “on the diet”

I’m revisiting DM-Aly, trying to make the file size smaller.

The actual file weight 1.22 GB. With what I’ve did since few days working on it, I could reduce the file to 812 MB, a 410 MB reduction 😀

I can’t do that kind of reduction with my other levels. In short, the reduction come from the game textures that was duplicated in the level pack file while UT4 was still in dev. Now, I use the game textures instead that use the same LOD settings, so visually there is no change AND the file is much smaller 🙂 …while still remaining big.