DM maps

Enjoy my UT4 levels

My last map for UT4 is DM-Alpu 2050. I now stop sharing any new maps automatically as I always have, not because UT4 is officially discontinued but rather due to the lack of feedback, appreciation and recognition from the part of the UT4 community towards them. I still create maps for my own fun and share them on demand only for those who kindly ask for them and appreciate my UT4 dedication.

Until DM-Alpu 2050, I shared any new map automatically with everyone so that way, others can play something else than stock maps. Yep, I was very generous because many maps I created cost me real money by buying packs on Epic Marketplace! It seems that even if I dedicated myself to creating awesome maps from scratch, on top of costing me $$$, doing it all on my own time and for free above that, players didn’t care. My maps was almost completely ignored and feedback was very poor on all forums combined. It’s quite the opposite, players should encourage the few creator that remains by giving their feedback, add their likes on videos, commenting them, sharing them, etc.

For a quick download, all maps are available on UTCC, under the ‘Stevelois maps’ collection.

For those of you who took the time to comment my maps, you will recognize yourself. Thank you, because it is thanks to you alone who encouraged me to continue sharing these. Thanks for all the support by commenting in the map pages, or on Facebook, or on YouTube, it’s a good way of showing your appreciation for high quality free content.

Enjoy them, have fun 😀

DM-Aly 1.4 update

I’ve made updates to DM-Aly.  There was issues I always wanted to fix that was bugging me that I couldn’t fix at the time. In all, the updates are :

  • Before the match begun, a close up of only half of the player near the Sniper rifle was showed for few secs. Now, it will show the player entirely at different locations.
  • Bots weren’t using all the lifts properly, they only use the Bio / Shock one. Now, they do use all 3 of them and even perform lift jumps to grab the vest or land at the highest floor. So gameplay is way better, more fun now playing against bots.
  • Bots didn’t use the jumpad that land at the Flak platform, now they do.
  • Made few subtle changes in the Post Process volume and in world settings.
  • Reduce the sun brightness from 200 to 100.
  • Tweak the jumpad particle.
  • Tweak the wood lift material.

DM-Alpu 2050 available!

I’m very happy to release the final version of DM-Alpu 2050 😀

The issues mentioned in my previous post are now things of the past 😮 I could fix all of them! So enjoy my latest project 🙂 For leaving a comment, just post at my level page. THX in advance!

DM-Alpu 2050, duel match

DM-Alpu 2050 is finish 😀

This is a 5 mins match against a bot, adept level. Few movements possibilities are showed 🙂

Therefore, there is 2 issues I want to fix that are bugging me before releasing it 😦 The issues are :

1. The camera is showing inside my player for 5 secs at the end of the match and before the post match where players are line up. Look from 5:15 to 5:20 per example. No clue where that come from.

2. There is a ‘stair effect’ when going down a ramp or stairs. Therefore, it goes smoothly when going up?! Again, another mystery.

Enjoy! ! !

DM-Alpu 2050 (WIP 2)

I manage to get rid of all BSP from WIP # 1 in DM-Alpu 2050 and for the first time, achieve a industrial theme by using a pack of sci-fi assets! Magic is in the materials and lighting 😀

Lighting quality is set at ‘preview’ mode, the cheapest look the editor use for a quick lighting build. Also, when I record a video, I must disable HDR in Windows. Don’t know if it’s a bug related to NVidia or Windows or both but anyway, the level look way better when I activate HDR 🙂

I have 2 problems I couldn’t solve, even if I asked for help on various Discord channels, none of the proposed solution could fix the issues which are :

1. 7 secs before the match and at the end of the match, the camera is doing a close-up to the player instead of showing it entirely.
2. There is a ‘stair effect’ when going down a ramp or stairs. Therefore, it goes smoothly when going up?!

I’m fine tuning the level at the moment and hopefully hope to fix those issues. In all case, the level look awesome and plays great so if I can’t fix those issues, to bad and I’ll release it anyway.

DM-Y z e n 1.1 update!

DM-Y z e n as been updated to version 1.1. The update fix some materials compatibility with my work in progress level DM-Alpu 2050 which both levels are using the same asset pack and was causing some very weird issues in game 😮

Please, leave your feedback at my level page. THX in advance 😉

DM-Alpu 2050 (WIP)

This is my remake of UT2004 DM-Alpu3 by Paul ‘Tonnberry’ Fahss. One of my favorite classic level 😀

In this very early recording, there is the original BSP & lighting. I added the basics like skylight + directional light + fog and post process.

I started to mesh the level a bit using the same assets as DM-Y z e n. Still, I don’t know if I’ll ever release it since the uncertain future of UT4 😦

DM-Trivial available!

Good news, DM-Trivial is now available 😀

Therefore… it might be my last UT4 level folks 😮 I wanted to release it December 23th as my Christmas gift for all UT4 players but with the latest news about Epic turning off online services and servers for some older games including all UT’s, I decided to release it right now since it’s freshly cooked 🙂

I hope there will be a solution to continue playing UT4 and make level for it. UT4UU seem to be the way to go but it’s to early to see how it will turn out. There is a Discord channel. If I can continue making levels, I’ll do for sure. Or else, this is my last UT4 project, sadly 😦