I finally replace all static meshes by BSP in DM-L.E.0. 😀
So the main area is done and also the basic trimming, which is not obvious with the trim materials used. I’m playing it intensively to get a good feeling about it and this BSP release will be the next to be release, possibly this friday 🙂
DM-L.E.0. is available 😀 Again, it still look atrocious but in Alpha stage, only gameplay matters. New file is on UTCC.
For this new version, I’ve made it less dark and tweak pickups. Added 2 vials, a new path for the small armor and a angle edge near the Bio. Have lot’s of awesome matches in duel and in 2on2 in TDM 😀
Please share your feedback in this post and all suggestions are welcomed 🙂
Next level I’m working on is called DM-L.E.0. I’m planning to build a old school BSP level like DM-A v A. I already got a very nice but very old textures pack which I upscale the textures to obtain a modern look using pro software. So instead of the previous 64 to 512 textures resolutions, it’s is now 512 to 2048 textures resolutions.
I’m sharing this Alpha version to get feedback from duelist players out there 😀 An yes, it look atrocious but in Alpha stage, only gameplay matters. New file is on MEGA and is also on UTCC.
Please share your feedback in this post and all suggestions are welcomed 🙂
DM-Eden is now final and available on my Google Drive 😀
Only persons that have provide me their feedback are Mac Apex, Mic and Wulfgar 63 which are in the readme credits 😉 As for the rest, you deceive me by not supporting me 😦 Where are your like and comments from Beta 1 ?! Anyway THX to you 3, you’re true supporters !