Author: Stevelois

Unreal and Unreal Tournament are my all time top PC games. My website is dedicated to all HQ stuff related to the Unreal / UT world.

Spanish cottage by the river by Dinesh Sirvi

Dinesh Sirvi first UE5 project is so damn charming! 😀

World’s OLDEST stave church by William Faucher

As always, astonishing cinematic by William Faucher!

I follow him since few years now and I strongly invite everyone to subscribe to his channel. He have lots of super interesting tuts for UE4/5, he made various photogrammetry projects, all amazing and all his videos are very well realized, pleasing to watch 🙂

DM-Lost In Time, final available

I’m happy to announce the availability of the final version of DM-Lost In Time 😀 For those who already have access to my MEGA storage, grab the level there and overwrite the previous one and voilà 😉 This is what as been done since RC1 :

  • Made a custom lift that replace the default one.
  • Near the 50 armor, blocking volume was missing, player could hide in the rocks.
  • Another blocking volume was missing under a big tile in the building.
  • Blocking volumes as been added and mesh collisions adjusted between the Shock lift and Sniper opening.
  • Various tweaks on the landscape and plant materials.
  • Other little tweaks here and there.

Unreal Engine 5.3 available!

There it is folks, new release of UE is available 😀 For all the details, check the release notes.

DM-Oblevia, part 3, WIP # 1

I started to work on Oblevia, part 3 🙂 The video demonstrate the scale and movement. And indeed, it’s my take on DM-Morpheus, my favorite low gravity level 😀

King Tut tomb from Egypt short film by Bad Decisions Studio

Superb documentary made by Bad Decisions Studio 😀 Very interesting to watch 😀

Forest environment by Aditya Rajani

Charming looking env made by Aditya Rajani 😀 He’s also using the foliages and trees from Megascans Black Alder pack, same assets I use in DM-Lost In Time, very cool 🙂

DM-Lost In Time, now available

I’m happy to annouce the availability of DM-Lost In Time. The level page contain all info 😉

Only thing to finish is the lifts. Now, it’s the default mesh because I don’t know what will replace it. Except the lifts, the level is mostly finish for me. Mostly because there might been issues I’m not aware of. I don’t want to call it final unless playtest as been made and possible issues fixed.