DM-Oblevia, part 1 post # 1

Meshing on Oblevia, part 1 is going good 😀 The biggest challenge is to mesh the level in the way it look and feel you’re inside a space ship 😮 I also want to see more outside so more windows are necessary. I really want to feel I’m in a spaceship traveling in hyperspace!

The scale is a bit bigger than A1. Its a small level but it doesn’t feel cramped like the original. Dodging is doable in all rooms except the corridors. After many playtests, I made the ceiling much higher so you’re not hitting the ceiling all the time. Not that I jump often but I hate to hit the ceiling when I must jump.

For the dev, this post is about showing the meshing progression 🙂 So, you see the Shock room, the mid room and the lower corridor under the mid room. Only addition in this corridor is a small armor. All weapons and ammos are the same as the original.

2 comments

  1. Thanks Steve for your effort to revive this classic map!
    Nice work, it already feels like the original.
    I will try to follow the progression to the finished version.

    Liked by 1 person

    1. I’m happy you like the first release bud 🙂

      And as you ask in Epic thread, this is the view of the outside, stars only :

      Also, the stars are moving, which I can’t show here in this still pic. Adding a warp effect, you will really have the feel that the spaceship is going forward 😀

      Like

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