Meshing on Oblevia, part 1 is going good 😀 The biggest challenge is to mesh the level in the way it look and feel you’re inside a space ship 😮 I also want to see more outside so more windows are necessary. I really want to feel I’m in a spaceship traveling in hyperspace!
The scale is a bit bigger than A1. Its a small level but it doesn’t feel cramped like the original. Dodging is doable in all rooms except the corridors. After many playtests, I made the ceiling much higher so you’re not hitting the ceiling all the time. Not that I jump often but I hate to hit the ceiling when I must jump.
For the dev, this post is about showing the meshing progression 🙂 So, you see the Shock room, the mid room and the lower corridor under the mid room. Only addition in this corridor is a small armor. All weapons and ammos are the same as the original.