Meshing, music, collisions and blocking volumes are finished on Part 1 😀
I might add some few pipes in the corridors for the final. The biggest challenge I had was to mesh the level in the way it look and feel you’re inside a space ship!
For lighting, it’s the first time I use purple. I think it fits well. But I must say I had a hard time to figure out the lighting scheme. I like the actual lighting but it still a WIP. For the final version, this is my to-do-list (in no particular order) :
- Add preview screen.
- Add sounds (computer, engine, fan, etc.).
- Add VFX (smoke, steam).
- Add text decals (like B30, chambers, etc.).
- Add local fog (fog in the spaceship only). I’m looking for a tutorial for that!
- Finish lighting.
- Fix bug if any (it depend on players feedback…).
- Make the readme.
I’m happy to share this version with you all. Now you’ll have a better taste of what I had in mind since the beginning 🙂