Videos

DM-Eden, final available!

DM-Eden is now final and available on my Google Drive 😀

Only persons that have provide me their feedback are Mac Apex, Mic and Wulfgar 63 which are in the readme credits 😉 As for the rest, you deceive me by not supporting me 😦 Where are your like and comments from Beta 1 ?! Anyway THX to you 3, you’re true supporters !

Unreal Engine 5.7 is here!

There it is folks, new full release of UE 5.7 is here. For all the details, check this link 😀

DM-Oblevia, part 5, final available!

Final version of DM-Oblevia, part 5 is here! My take on the classic DM-Grinder 🙂

Visually speaking, it would be easy to add more decorations like barrels, pipes and such everywhere. Therefore, since this is a remake, I’m staying true to the original and keeping it visually simple instead of being highly detailed. Note that all the walls and ceiling are made of carefully placed individual static meshes, it’s not a flat concrete material and the total number of these static meshes is around 4 950.

The final version is entirely dedicated to tweaks. I mainly worked on lighting and collisions. The only item that changed location was the Link Gun ammo, which was located near the medium armor and is now located near the elevator at the end of the corridor. This small change has a significant impact on bots. The layout preview have also been tweaked around the elevator, which you can obviously see now.

Files are on MEGA. As always, those who have contribute in the dev phase are credited in the text file 😉

You can share your feedback in the level page! THX in advance 😀

New early DM (WIP # 2)

From the last video, WIP # 1 :

1. Mesh out the entire layout.
2. Create a master material for all rocks.
3. Create the various water materials (pond, sea & waterfall).
4. Create a single landscape that cover all 4 floors.
5. Add the main trees.
6. Add ambient sounds and music (music turned off for the recording).

Next video will have more organic assets like grass, bushes, etc. It’s coming along nicely 🙂

New very early DM (WIP # 1)

New level I just started. This is a VERY, VERY early look of it. I know exactly what I want for the final look and feel. The video show only the floors layout and the overall scale. It will have more trees and such later because now it’s too open.

DM-Aly, 2.0 available

This release is all about making the file size of DM-Aly much smaller 🙂

The previous 1.5 version file was 1.22 GB. With my optimizations, I could reduce the file to 701 MB, a 519 MB reduction! Visually there is no change, it look as good AND the file is smaller 😀 New file is on MEGA for those who have access. Let me know if the loading time is a bit faster now because it is for me!

DM-Engine Room, Sector B available!

My final latest level DM-Engine Room, Sector B is now available 😀 It’s a small and fun little duel level 🙂

Creating level is VERY time consuming. I put countless hours, weeks to make each of them and sharing them with the world so for showing your support, like, leave a comment and share it! Let me know how you like it here or in the level page 😉

DM-Grinder, beta 1 available!

For this version, I finally replace all the BSP by static meshes. The big challenge I had was to mesh the Flak and Link areas because they are build in a circular shape and I wanted to keep those shapes. There is no static meshes in my library that could do the job to keep the originals shapes 😦 So I had to assemble meshes to create the shapes and use lots of imagination to make the material fits together! Not a simple task 🙂

B1 is a big improvement overall. Gameplay is now to my liking. Now for the next version, I’ll work on visuals, starting with the lighting 😀

You can share your feedback here, THX in advance 🙂