The Speed of Light reveal by Epic, NVidia and Porsche

In a breakthrough demonstration at the SIGGRAPH conference, NVidia CEO Jensen Huang revealed The Speed of Light, a real-time cinematic experience utilizing NVidia Turing architecture, RTX technology and new Unreal Engine rendering advancements, featuring the Porsche 911 Speedster concept. The forward-looking technology unveiled onstage is the culmination of a joint development effort to unlock offline-quality ray-traced rendering in a game engine.

“The Porsche 911 Speedster concept is the first car to be visualized with interactive real-time ray tracing,” said Francois Antoine, director of HMI at Epic Games, and creative director and VFX supervisor on the project. “In concert with NVIDIA we’re accelerating the adoption of real-time ray tracing across many industries.”

All info here.

Mansion hall by Joel Zakrisson

Another ‘WOW’ project by Joel Zakrisson 😀

That morning by the lake by Svend Kruse Rønslund

That morning by the lake is another awesome UE4 environment made by Svend Kruse Rønslund 😀 Lovely camera / movie effect 🙂 Go at his Epic thread for comments 🙂

Wood flooring texture by Nobiax

Nobiax release a new Wood flooring texture 😀 Click here to download from Patreon and go on deviantart to leave your comments 😉

Fantasy village by Denis Rutkovsky

Another awesome UE4 environment made by Denis Rutkovsky 😀 His ArtStation page is full of awesome visual goodies!

Concrete texture by Nobiax

Nobiax’s release a new Concrete texture 😀 Click here to download and to leave your comments at deviantart 😉

Textures pack # 69 by Nobiax

Nobiax’s textures pack # 69 is here 😀 Go on deviantart to download and to leave your comments 😉

Rocks texture by Nobiax

Nobiax’s release another HQ PBR Rocks texture already! Click here to download Rocks texture from Cubebrush and go on deviantart to leave your comments 😉