In Verbis Virtus, PC demo available for download!

In Verbis Virtus, a game made with UDK as now a demo for PC 🙂 I must say the visuals are stunning, atmosphere feel awesome and it sound great 😀

In Verbis Virtus is a first person view video game that mixes action and puzzle elements in a fantasy setting, in the game you play as a wizard who can perform spells pronouncing magic formulas. The innovation introduced by this game is in the control system: the player must use a microphone to cast spells by actually saying the magic words.

While playing In Verbis Virtus we find ourselves completely unarmed in a dark dungeon that hides many dangers. The only way to overcome the obstacles that you’ll find is to learn the secrets of the arcane arts of magic through books that the protagonist finds along his path. These tomes teach magic formulas which, if pronounced correctly, enable you to perform many spells. Using these powers in a creative way the player can solve puzzles, overcome traps and kill the enemies that try to hinder him.

Find all info at the official homepage here.

Download the game here.

Link to Epic thread.

Enjoy the official 0.2 trailer 😀

DM-Dethen by Mclogenog added to my hot stuff

Another awesome map from Mclogenog 😀

Official site, BU, Epic

From the author :

DM-Dethen is a level for UT3, designed for fast-paced, two player matches. The design of Dethen is a response in varying degrees to community levels from previous Unreal Tournaments.

New ‘Textures pack # 32’ by Nobiax

A various textures pack & I like it héhé 😀

Official link

Unreal Engine highlights from E3

I was browsing the Unreal Engine highlights from E3 official page. I’m amaze to see how many awesome games are running with the Unreal engine! So I thought that my followers can look at the page which show the versatility and capabilities of the Unreal Engine 😀

Water mill valley by Andrew Maximov – Polycount Brawl entry

Another WOW project 😀 From Andrew :

Here’s my entry for the Polycount Brawl contest. You’ve gotta love Polycount, man, – it’s a constant costume party! 🙂 The task was to reimagine a stage from a fighting game. I chose Water Mill Valley from Soul Calibur 3.

Andrew Maximov website
Polycount thread

The dock by Andrew Maximov

I just enjoyed his previous project he made after founding ‘The desert‘ 😀

So much talent, incredible ! From him :

So yeah, here’s my take on the popular handheld art test. 43 hours 5 minutes to accomplish, only diffuse textures and a 512 for all the lightmaps. Oh and, yeah, this stuffs supposed to be for mobile platforms, but is not actually running on UDK Mobile – just the regular one. The scene was also featured on the Front Page of Polycount and was the most the most popular gaming video of the day at Youtube Japan.

Andrew Maximov website
Polycount thread