DM-Oblevia, part 3, final available

Oblevia, part 3 final version is available 😀 For those who have access to my levels, overwrite the previous file. The folks who took the time to provide feedback are listed in the readme credits as usual 😉

I’ve made many things from WIP # 2. At first, I wanted to add many decoration in space like asteroids, planets and such but I decided to leave it simple. There is only the sun, the moon and colorful nebulas, that’s it. Enjoy!

DM-Oblevia, part 3, WIP # 2

Oblevia, part 3 WIP # 2 is available for those who have access to my levels 🙂

WIP # 2 is about showing the new look and feel. It’s a very colorful level, each tower as a distinctive color inside & outside. All original BSP is gone. Inside the buildings, the floor is lower and the ceiling is higher so there is more freedom. Next thing is to work on adding some visual effects and a bit of space deco.

Virtual pine garden by Kevin Roussille

Second UE5 project which is nothing less than amazing! Head over his artstation account to discover Kevin projects 😀

Spanish cottage by the river by Dinesh Sirvi

Dinesh Sirvi first UE5 project is so damn charming! 😀

World’s OLDEST stave church by William Faucher

As always, astonishing cinematic by William Faucher!

I follow him since few years now and I strongly invite everyone to subscribe to his channel. He have lots of super interesting tuts for UE4/5, he made various photogrammetry projects, all amazing and all his videos are very well realized, pleasing to watch 🙂

DM-Lost In Time, final available

I’m happy to announce the availability of the final version of DM-Lost In Time 😀 For those who already have access to my MEGA storage, grab the level there and overwrite the previous one and voilà 😉 This is what as been done since RC1 :

  • Made a custom lift that replace the default one.
  • Near the 50 armor, blocking volume was missing, player could hide in the rocks.
  • Another blocking volume was missing under a big tile in the building.
  • Blocking volumes as been added and mesh collisions adjusted between the Shock lift and Sniper opening.
  • Various tweaks on the landscape and plant materials.
  • Other little tweaks here and there.

Unreal Engine 5.3 available!

There it is folks, new release of UE is available 😀 For all the details, check the release notes.

DM-Oblevia, part 3, WIP # 1

I started to work on Oblevia, part 3 🙂 The video demonstrate the scale and movement. And indeed, it’s my take on DM-Morpheus, my favorite low gravity level 😀