UT4

DM-Valas, 1.3 update

I did some updates to DM-Valas. The updates are :

  • Enhance Post Process.
  • Modified collisions on few static meshes. I means that any new level that will be using the same static meshes will be trouble free, collision wise.
  • Tweak AI a bit
  • Update the readme for all my levels.

Next project?

2 days ago, I’ve released Oblevia, part 4 final version, my remake of UT99 DM-Fractal.

While there are a ton of awesome UT99 levels I can choose from to continue my Journey to Oblevia project, which I’ll do somewhere in 2024, I’ve started another level yesterday but this time, I’m not aiming to build a level for playing but rather a showcase level which I’ll add gameplay element later on. It’s more a artistic approach which I’ll make playable after instead of creating something with emphasis on gameplay from the start, my first! 🙂

This new project is called DM-Triad and it will be a mix of brutalism and dirty environment 😀

DM-Oblevia, part 4, final available

Oblevia, part 4 final version is available 🙂 For those who have access to my levels, you can get it right away! Enjoy and let me know what you think of my remake of DM-Fractal! 😀 😉

Enjoy this 4 mins TDM match!

DM-Oblevia, part 3, final available

Oblevia, part 3 final version is available 😀 For those who have access to my levels, overwrite the previous file. The folks who took the time to provide feedback are listed in the readme credits as usual 😉

I’ve made many things from WIP # 2. At first, I wanted to add many decoration in space like asteroids, planets and such but I decided to leave it simple. There is only the sun, the moon and colorful nebulas, that’s it. Enjoy!

DM-Oblevia, part 3, WIP # 2

Oblevia, part 3 WIP # 2 is available for those who have access to my levels 🙂

WIP # 2 is about showing the new look and feel. It’s a very colorful level, each tower as a distinctive color inside & outside. All original BSP is gone. Inside the buildings, the floor is lower and the ceiling is higher so there is more freedom. Next thing is to work on adding some visual effects and a bit of space deco.

DM-Lost In Time, final available

I’m happy to announce the availability of the final version of DM-Lost In Time 😀 For those who already have access to my MEGA storage, grab the level there and overwrite the previous one and voilà 😉 This is what as been done since RC1 :

  • Made a custom lift that replace the default one.
  • Near the 50 armor, blocking volume was missing, player could hide in the rocks.
  • Another blocking volume was missing under a big tile in the building.
  • Blocking volumes as been added and mesh collisions adjusted between the Shock lift and Sniper opening.
  • Various tweaks on the landscape and plant materials.
  • Other little tweaks here and there.

DM-Oblevia, part 3, WIP # 1

I started to work on Oblevia, part 3 🙂 The video demonstrate the scale and movement. And indeed, it’s my take on DM-Morpheus, my favorite low gravity level 😀

DM-Lost In Time, now available

I’m happy to annouce the availability of DM-Lost In Time. The level page contain all info 😉

Only thing to finish is the lifts. Now, it’s the default mesh because I don’t know what will replace it. Except the lifts, the level is mostly finish for me. Mostly because there might been issues I’m not aware of. I don’t want to call it final unless playtest as been made and possible issues fixed.