DM maps

DM-Oblevia, part 3, WIP # 2

Oblevia, part 3 WIP # 2 is available for those who have access to my levels 🙂

WIP # 2 is about showing the new look and feel. It’s a very colorful level, each tower as a distinctive color inside & outside. All original BSP is gone. Inside the buildings, the floor is lower and the ceiling is higher so there is more freedom. Next thing is to work on adding some visual effects and a bit of space deco.

DM-Lost In Time, final available

I’m happy to announce the availability of the final version of DM-Lost In Time 😀 For those who already have access to my MEGA storage, grab the level there and overwrite the previous one and voilà 😉 This is what as been done since RC1 :

  • Made a custom lift that replace the default one.
  • Near the 50 armor, blocking volume was missing, player could hide in the rocks.
  • Another blocking volume was missing under a big tile in the building.
  • Blocking volumes as been added and mesh collisions adjusted between the Shock lift and Sniper opening.
  • Various tweaks on the landscape and plant materials.
  • Other little tweaks here and there.

DM-Oblevia, part 3, WIP # 1

I started to work on Oblevia, part 3 🙂 The video demonstrate the scale and movement. And indeed, it’s my take on DM-Morpheus, my favorite low gravity level 😀

DM-Lost In Time, now available

I’m happy to annouce the availability of DM-Lost In Time. The level page contain all info 😉

Only thing to finish is the lifts. Now, it’s the default mesh because I don’t know what will replace it. Except the lifts, the level is mostly finish for me. Mostly because there might been issues I’m not aware of. I don’t want to call it final unless playtest as been made and possible issues fixed.

DM-Lost In Time, new level WIP

Since the release of DM-S.M.C. 65, I started to work on DM-Lost In Time. The level page contain all info. For those who are following me on Facebook already know that since few weeks 😉

My levels, in HD please!

After the availability of DM-S.M.C. 65 I decided to modify all my previous levels prior DM-Kyron GrP. so that they look their best visually and the most effective way to achieve this is to uncompress the BC texture so that the texture is original quality. Briefly, I reset the diffuse textures to LOD 0 because that’s where it will make the most impact visually, leaving other textures like bump, mask, metallic, normal, occlusion, roughness, etc. to their LODs that I defined for them at the time. Setting them to LOD 0 would make the levels look even better, but the benefits are substantial over diffuse texture and the files would be 4x larger, so not worth it.

Now that the community is almost gone, most online players are happy to play shell or low detail levels, only me and a few friends play my levels, so there’s no reason to lower the visual quality and we can enjoy them to the fullest, so in HD 😀 When editing them, I also made improvements to AI, lighting, post-processing and then many other improvements, so not only they are prettier, but the bots make better use of the playing field and some issues have been fixed in some of them 🙂 In short, all levels are better!

I will not upload these new HD versions to UTCC, even if they are less than 500 MB as explained here. I will leave previous releases on UTCC, I consider them as SD, SD means Standard quality. If you want to get these HD versions let me know by emailing me or subscribing to my Facebook page, then PM me and I’ll share my MEGA link where all my HD levels and readme are.

Comparisons

Level / UTCC SD size / HD size / UTCC SD version / HD version

CTF-Ahead / 296 MB / 303 MB / 1.0 / 1.1
CTF-Infiltrate / 356 / 420 MB / 1.3.1 / 1.4
DM-Akar / 405 MB / 561 MB / 1.4.1 / 1.5
DM-Akar CE / 405 MB / 562 MB / 1.1 / 1.2
DM-Alpu 2050 / 369 MB / 811 MB / 1.0 / 1.1
DM-Aly / 1.22 GB / HD only / 1.5
DM-Aryth / 123 MB / 153 MB / 1.4 / 1.5
DM-Chroma / 135 MB / 308 MB / 1.1.1 / 1.2
DM-Chroma FPS / 132 MB / 304 MB / 1.1.1 / 1.2
DM-Coda / 246 MB / 496 MB / 1.1 / 1.2
DM-Cruel / 379 MB / 394 MB / 1.1 / 1.2
DM-CyberPunk / 649 MB / HD only / 1.1
DM-Dakylian / 438 MB / 564 MB / 1.3 / 1.4
DM-Delta / 417 MB / 506 MB / 1.4.1 / 1.5
DM-Dystopia / 1.01 GB / HD only / 1.2
DM-Elik / 287 MB / 452 MB / 1.6 / 1.7
DM-Fondation / 420 MB / 486 MB / 1.1 / 1.2
DM-FonDuality / 373 MB / 426 MB / 1.1.1 / 1.2
DM-FutureMine / 374 MB / 472 MB / 1.0 / 1.1
DM-Kyron GrP. / 1.11 GB / HD only / 1.0
DM-Lost In Time / 1.36 GB / HD only / 1.0
DM-Oblevia Part 1 / 166 MB / 178 MB / 1.1 / 1.2
DM-Oblevia Part 2 / 306 MB / 315 MB / 1.1.1 / 1.2
DM-Oblevia Part 2, Terra / 401 MB / 464 MB / 1.0 / 1.1
DM-Oblevia Part 3 / 374 MB / HD only / 1.0
DM-Oblevia Part 4 / 320 MB / HD only / 1.1
DM-Qu0 / 338 MB / 359 MB / 1.2 / 1.3
DM-S.M.C. 65 / 793 MB / HD only / 1.0
DM-Sarr / 325 MB / 414 MB / 1.2 / 1.3
DM-Thaq / 360 MB / 401 MB / 1.2 / 1.3
DM-Trivial / 487 MB / 618 MB / 1.0 / 1.1
DM-Valas / 478 MB / 641 MB / 1.1.1 / 1.2
DM-Y z e n / 452 MB / 897 MB / 1.1 / 1.2

DM-S.M.C. 65 now available!

I’m very happy to announce the availability of DM-S.M.C. 65 😀

For those who will ask for the level, I’ll be happy to share with them the download link by email or in PM to my Facebook subscribers. All info at the level page. Don’t hesitate to share the file with your friends 🙂

However, know that now I don’t try to drastically reduce the file size like in the past. As my levels are only played by very few players, I have no reason to cut on the visual quality. File weight 793 MB.

A short DM recording :

DM-S.M.C. 65, new level WIP

DM-S.M.C. 65 is my current WIP level. The page contain all info. For those who are following me on Facebook already know that since April 😉 I created the level page too since a while. I post different info here and on FB and sometime in both platform in case you didn’t know 🙂

I’m progressing very well. Only section that I’m focussing now is the Rocket Launcher / Grenade Launcher area which is done at ±50%. By the layout pic, you can see the level as much to offer and the gameplay is very fun 😀