Author: Stevelois

Unreal and Unreal Tournament are my all time top PC games. My website is dedicated to all HQ stuff related to the Unreal / UT world.

DM-Mégane, pre final available !

I’m happy to announce the release of this new map. Note that it will be the only release before the final, hence the title because I’m already satisfied about the map, I’m just a precocious person 😉

You can grab the map on Mediafire 😀

Have fun & share your thoughts on Epic forums or directly here 🙂

Epic PF thread

UDK, The Solar System

Saw the previous demo on Epic forums in February which was already a big WOW ! But now the project as a new video with more features & such so I’m please to share it 😀 From the site :

“The Solar System” is a simulation/educational program designed to help make the experience of learning more enjoyable. Even if facts aren’t your interest, it’s a great way to explore the universe around us. It has been designed from the ground up with the distinct intent to make exploring and learning about the solar system fun, entertaining, informative and very natural. What makes this different from most outer space applications out today is that never before have you been able to explore the solar system with such freedom and beauty. It isn’t enough to simply read about the world around us, you need to experience it.

Offical page

New ‘Pillars models 2’ by Nobiax

HQ stuff as the first pillars models 😀 These meshes are available in OBJ + FBX + TGA formats.

Official link

DM-Mégane, post # 3

This post should be the last one before I release the first & only beta.

I’ve been mapping like a maniac since the last post about the buildings, the buildings was looking ok but they look much better now (you don’t really see them in those pîcs thought…).

Meshing & lighting take me a lot of time. But at least, it look awesome from my pov & gameplay is freaking frantic even with low player count (±10 players), which is truly great (bot pathing is also an important point I take great care since I don’t play online). So, I need to add some little touches on some spots in those pics which after I will be able to release the beta just for bug purpose because I’m already satisfied about the look & gameplay.

Those pics as been posted on Epic.

Epic WIP thread

CTF-Bird by Mclogenog released

The pictures posted on BU few days / weeks ago about this to be released map was very promising 🙂 He make really interesting & good looking BSP maps. I’ll try it out asap but I must say it look like a winner just by the pics 😀 From the author :

CTF-Bird is a UT3 map and a response to one of my earlier levels, CTF-Vogel, as well as a commentary on the death of online communities. Like Vogel, Bird uses a set of textures created by Hourences and a similar color palette. There are even several unintentional design congruities around the bases. But by all measures it has overcome its predecessor.

Official, BU, Epic

Ravaged teaser and kickstarter

The more I see of this upcoming game, the more I found it awesome 😀 Enjoy this new trailer !

Check the Official page for more info.

New ‘Concrete barrier’ UPDATED for UE3 by mAlkAv!An

He show us some pics a while ago on UOF about this new mesh & I must say it was looking damn nice 😀

He just release it, completely free to use with UE3 and other games as his previous meshes / textures !

Official link

Epic licenses UE3 for federal training software

Epic Games has teamed up with Virtual Heroes, a firm specializing in interactive learning simulation software for the healthcare, federal and corporate markets, announcing a long-term agreement that will see their new Unreal Engine 3 technology used for law enforcement training purposes.

That means the gaming engine behind Gears of War 3 and Mass Effect 3 titles is set to be used to assist with training of new recruits in various law enforcement agencies, including the FBI Academy.

Virtual Heroes, a division of Applied Research Associates Inc, will be licensing the UE3 technology to various agencies of the US government, as well as their allies. The announcement also detailed that support for the game engine will be expanded for use in web browsers, as well as consoles and handheld devices.

“We recognize the growing market needs of our government customers and are excited to have Virtual Heroes provide a full spectrum of focused services and support using our game engine technology,” said Epic Games president and board member Michael Capps, who was also the lead programmer and producer of recruitment video game America’s Army.

UE3 will be used to build training tools like “multiplayer crime scene training simulations” for the FBI and other government agencies as part of a new project called the Unreal Government Network (UGN).

“Virtual Heroes is committed to providing world-class support to our licensees to ensure that all UE3 solutions achieve the best possible results across multiple platforms,” said Jerry Heneghan, founder of Virtual Heroes. He continued, “our technical and creative staff is uniquely qualified to provide a new standard of responsive, personalized service to government customers worldwide.”

More information including the latest UE3 features available for developers is set to be revealed by representatives of both companies at the Defense GameTech Users’ Conference.