Author: Stevelois

Unreal and Unreal Tournament are my all time top PC games. My website is dedicated to all HQ stuff related to the Unreal / UT world.

The desert by Andrew Maximov

Another fantastic project to enjoy 😀

Not only this project is something spectacular but what is particular it’s that all materials don’t use any diffuse map, which is something rather non conventional ?! Personally, only that is astonishing when looking at the video & I wouldn’t never know diffuse map didn’t been used ! From the author :

It’s a real-time environment that does not use any dedicated RGB diffuse textures. I thought there was an opportunity for us to improve the way we make our games technically, production-wise and maybe even visually to an extent so with this personal project I really pushed the idea of “procedural” materials. As much as I was working hard making a visual work of art I also pushed it to make a technological statement that says “we could do well without diffuse maps”.

Now I’ve composed a whole paper that describes the technology, the concept and the reasoning behind it: both technical and artistic. Please feel free to get it RIGHT HERE and if you have ideas on the subject I’ll be more than happy to discuss them.) I really want to try and figure out why this technology could or couldn’t be implemented on a full scale game and your input would be invaluable.

Andrew Maximov website
Epic thread

New ‘Money’ pack by Nobiax

Already a new pack ! Love this new pack, fresh stuff 😀

Official link

Epic UE4 Elemental demo

I’ve started to read and see some pics about Unreal Engine 4 but I didn’t saw Epic ‘Elemental’ demo until today. It look, sound an feel just FANTASTIC !!!

I’m please to add the Elemental demo to my Epic & games trailers. Also, I add the GT.TV exclusive development walkthrough video which explained very well all the bells & whistles of the new engine 😀


Distance based texture blending (UT3/UDK) tutorial by mAlkAv!An

Very clever and well explained tutorial 😀

From him : It describes a method to get rid of repetitive patterns of tileable textures like on terrains/landscapes. As usually, UT3 receives a special treatment :p

Distance Based Texture Blending (UE3/UDK)

Website

UDK, Sci-fi environment by Mike Sneath

This little project is, well, mind blowing to me 😀 It is made by Mike Sneath. Clicking is name will lead you to his webpage

There is the Epic thread. From him : The goal for this project was to learn as much as possible about Unreal/Epic Production with a single project. This room demonstrates or makes use of the following: Baked Lighting – Animated Lights – Post Effect Volume – Modular Construction – Decals – Complex Shader Creation – Particle Creation – Simple Animation with Kismet – Painting of high fidelity textures – High Poly Modeling. Nearly everything in this scene is based on the power of two modular building methods.



‘Textures packs’ by Nobiax updated

I started to work on another level & also searching for new textures.

While I’m experimenting different texture styles, I couldn’t use some of the one I have in my texture library because they are in a unknown resolution by the editor. Those textures come from Nobiax. So I kindly ask him if he wouldn’t mind to resize the textures so it could be useful for gaming. He accepted & updated the packs containing the textures 😀

So, I inform you of the up-to-date packs & you too can benefit from my request 🙂

Free 3D textures pack 02
Free 3D textures pack 04

New ‘Textures pack # 29’ by Nobiax

A new one 😀

Official link

And for the first time, he made a video 😀 I like his music choice héhé 🙂

UDK, The waterfall

I was amazed by David Miranda’s ‘The Lighthouse’ video the last time. Well… he did it again !!! A damn huge WOW. When I watch the video, everything is just so perfectly made, I can’t believe it 😀 Anyway, enough bla bla… lol. From him :

Based on a concept by Jaime Martinez, this image shows the heart of the scene at the end of the movie. I decided to bring his concept to life because of the potential I found on it. A good place to implement cool rendering features and a peaceful place to work on.

David Miranda page