For this version, I finally replace all the BSP by static meshes. The big challenge I had was to mesh the Flak and Link areas because they are build in a circular shape and I wanted to keep those shapes. There is no static meshes in my library that could do the job to keep the originals shapes 😦 So I had to assemble meshes to create the shapes and use lots of imagination to make the material fits together! Not a simple task 🙂
B1 is a big improvement overall. Gameplay is now to my liking. Now for the next version, I’ll work on visuals, starting with the lighting 😀
You can share your feedback here, THX in advance 🙂
Hi Steve, really like the wall texture, the column meshes and the evening blue sky lights contrasted with the orange lava lighting.
Keep up the good work,
Thanks for sharing =)
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Hey 🙂
THX buddy. I’ll share a little secret… between us 😛 all walls and ceiling are made of 8 concrete meshes, which there is more than 2000 of them, all put manually 😀
If you already like the lighting, you will like the next version because this is the original lighting and it’s a complete mess lol 😀
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