Since Qu0 gameplay is solid with B2, it’s now time to start working on RC1 😀 The fun phase!
So, my first interrogation was which assets pack I would use? Since I like using a different assets pack from map to map, I first import the awesome Factory pack. After many long hours of making them useful in UT4, I decided to put this pack aside and started to find another pack instead. I wanted a new sci-fi look for this map (my favorite theme).
Then, I redid all the same long process to use the Spaceship interior environment set. While the assets are looking fantastics, the problem I found is that there is not enough assets to make a complete level with those without making the map visually look to much repetitive. But, I thought that some assets can be mixed with the following pack I choose in the end.
I choose the Scifi Kitbash level builder pack for the awesome sci-fi assets. While this pack as a bit more assets than the Spaceship interior environment set, it doesn’t have a huge asset choices to work with neither. I asked myself how would I be able to make a complete level without making it look boring? So, I decided to use colors this time to cut the repetitiveness. The assets materials are mostly a mix of blue, grey, red, white and yellow. It’s the first time I do that and it’s a different visual approach when your limited by assets number.
I’m pretty satisfied with the result 😀 I added detail normal map to the master materials so it look better than the original. Those are WIP pics, you can see what atmosphere it will be. I added PostProcess too. There is no reflection yet so it’s lightning and PP only. You can see that the layout is the same as the BSP version and everything as been replaced by assets. When I’ll be done with the layout, I’ll add more pipes.