In case you didn’t notice, I always release my maps the friday so it start well the weekend 😀 I do that since, well… heu… since always I think lol. For the final version of DM-Thaq, those changes has been made and head over the map page to download it.
- Add decals arrow in both side of the lift tight corridor, the one that is near the Shock pickup that lead you to the Bio pickup.
- Add decals warning stripes in few spots to distinguish some lifts better.
- Made another spark particle and also a steam particle.
- Made some small meshing here and there in some place so it look better.
- Refine the scenery outside the map by adding a second sun, clouds in the sky and fog-like for the ground. Move the planets a bit.
- Perform few full lighting build (production quality) to adjust some lighting changes which benefit specially the lifts.
- Add a blocking volume surrounding the lamp close to the pipes in the Link room. You can still fall down from the platform above between the pipes and the vent.
- Convert all BSP into a big static meshes which represent the frame of the map. This is completely invisible for the player. I wanted to get rid of BSP.
- Fix an odd issue about some of the lifts receiving a red lit / shadow from the directional light even if the lifts are inside the frame and aren’t supposed to receive those.
Achernar, BloodK1nG, ÐutchSmºke, Florin Biziitu, MoxNix, sL.vEr for providing feedback for R1 🙂
Congrats Steve! Yet another master piece in your portfolio = )
Thanks for all your hard work!
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THX buddy, really 😀