In case you didn’t notice, I always release my maps the friday so it start well the weekend 😀 I do that since, well… heu… since always I think lol. For the final version of DM-Thaq, those changes has been made and head over the map page to download it.
Visually :
- Add decals arrow in both side of the lift tight corridor, the one that is near the Shock pickup that lead you to the Bio pickup.
- Add decals warning stripes in few spots to distinguish some lifts better.
- Made another spark particle and also a steam particle.
- Made some small meshing here and there in some place so it look better.
- Refine the scenery outside the map by adding a second sun, clouds in the sky and fog-like for the ground. Move the planets a bit.
- Perform few full lighting build (production quality) to adjust some lighting changes which benefit specially the lifts.
Gameplay :
- Add a blocking volume surrounding the lamp close to the pipes in the Link room. You can still fall down from the platform above between the pipes and the vent.
- Convert all BSP into a big static meshes which represent the frame of the map. This is completely invisible for the player. I wanted to get rid of BSP.
- Fix an odd issue about some of the lifts receiving a red lit / shadow from the directional light even if the lifts are inside the frame and aren’t supposed to receive those.
Credits :
Achernar, BloodK1nG, ÐutchSmºke, Florin Biziitu, MoxNix, sL.vEr for providing feedback for R1 🙂
Congrats Steve! Yet another master piece in your portfolio = )
Thanks for all your hard work!
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THX buddy, really 😀
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