As always, another great pack for outdoors environment:)

I’m proud and happy to announce the release of UOF DM Map Pack 😀
So you can go over the official thread on UOF or go over Epic thread. I was supposed to post that tomorrow but at 23:40, I can say that we’re almost tomorrow so… lol
I hope to hear from you, the players and maybe other mappers too 😀 Here is the official showcase video, have fun 🙂
From the author : 🙂
“The second tileable map package contains 6 normal, height and ambient occlusion maps as well as blend masks. Again the idea is to use those maps to create materials by using basic diffuse textures which you will usually find a lot of in UE3’s sample content. Contrary to the first package I changed the texture setup this time. Whilst all normal maps are stored in one 24bit .tga, ambient occlusion & height maps and blend masks are stored in just one 24bit .tga file using the red, green and blue channel separately.”


I’ve added the last pics in the first post. Head over the official Unreal Old Friends DM Map Pack thread to have more info 😀
Next announcement will be the pack official release !
Stay tune 😉
I’ve added 2 more maps pics in the first post. Go over the official Unreal Old Friends DM Map Pack thread to have more info 😀
Well, I’m happy to share that the official thread for the Unreal Old Friends DM Map Pack is now available 😀
As already said, this third map pack is our Christmas gift to the community 🙂 To stay tune, visit the official link above 😉
I’m happy to announce that a ‘UOF DM Map Pack’ is on the way 😀
In the contrary of pack #1 and #2, the UOF team pooled its efforts on the Death Match (DM) game type this time.
This third map pack is our Christmas gift to the community 🙂 You can expect various styles expressed in small to medium maps. Inspiration has come form the UT2004 and earlier to some of Epic’s newest projects and still others drawing further afield.
Further information will be release soon 🙂
After 2 years of hard work, I can finally release this map 😀
Honestly, I didn’t thought I would finish it giving the map size! This map is freaking huge, the meshing, lighting, optimizations and other things took me months to compete. In the end, it took me 1.5 hours to perform a full rebuild!
When I build a map, team play and flow are my most important aspects. Awesome visuals are also a requirement for me but I still have a lot of things to learn to reach my final goal. I always try to make them look better. I’m aiming the CPB3 visual quality.
So I hope you will enjoy this map. I’ve put everything I’ve learn since the last 2 years in it. This is my last CTF, so enjoy.
Also, I would like to say a big THANK YOU to those peoples for their excellent feedback on UOF forum which are Achernar, Bl!tz, Lord_PorkSword and Odedge. I also want to THX DarkSonny07 & HugoMarques for their support along the WIP dev on Epic forum 🙂