Very clever and well explained tutorial 😀
From him : It describes a method to get rid of repetitive patterns of tileable textures like on terrains/landscapes. As usually, UT3 receives a special treatment :p
Very clever and well explained tutorial 😀
From him : It describes a method to get rid of repetitive patterns of tileable textures like on terrains/landscapes. As usually, UT3 receives a special treatment :p
This little project is, well, mind blowing to me 😀 It is made by Mike Sneath. Clicking is name will lead you to his webpage
There is the Epic thread. From him : The goal for this project was to learn as much as possible about Unreal/Epic Production with a single project. This room demonstrates or makes use of the following: Baked Lighting – Animated Lights – Post Effect Volume – Modular Construction – Decals – Complex Shader Creation – Particle Creation – Simple Animation with Kismet – Painting of high fidelity textures – High Poly Modeling. Nearly everything in this scene is based on the power of two modular building methods.



I started to work on another level & also searching for new textures.
While I’m experimenting different texture styles, I couldn’t use some of the one I have in my texture library because they are in a unknown resolution by the editor. Those textures come from Nobiax. So I kindly ask him if he wouldn’t mind to resize the textures so it could be useful for gaming. He accepted & updated the packs containing the textures 😀
So, I inform you of the up-to-date packs & you too can benefit from my request 🙂
I was amazed by David Miranda’s ‘The Lighthouse’ video the last time. Well… he did it again !!! A damn huge WOW. When I watch the video, everything is just so perfectly made, I can’t believe it 😀 Anyway, enough bla bla… lol. From him :
Based on a concept by Jaime Martinez, this image shows the heart of the scene at the end of the movie. I decided to bring his concept to life because of the potential I found on it. A good place to implement cool rendering features and a peaceful place to work on.
This project is mind blowing, posted by Shalivan on Epic forums. It is not a flyby video but a gameplay video. I share it because I simply love the environment (audio / video / effects / etc) 😀
His words : Last time I spend some of my “after work” hours to prepare production pipeline based on Unreal3 and environment showcase. The Goal was to create realtime level with climate mood and some level design ideas. Level has no typical gameplay elements. It should entertain you itself. All of content (except few small meshes taked from U3 (just cause of time)) was created by me. From conception, concepts, models, materials, scripting, postprocesing, creating build and so on.. The level is fully playable demo (proper collision and optimization (av 85 fps on my pc). Great music was created especially for this project, and was written by my good friend Marcin “Kwazi” Przyłowicz. We are still waiting for mastering to create small EP, with music and some remixes. The all works take 3 months of “after hour” works. Of course there are a lot of stuff which can be improved, and the quality of all models is not best it can be. But most of things was caused by time. Project was closed at March this year. Hope you enjoy.
This project is made by Svoy on Epic forums. I share it because I found it original & well done particularly considering it’s his first project with UDK 😀
Just saw this game developed in UDK. Look, sound & feel awesome. This game use the Kinect system on XBox.