UE4 links (guide, tut) update 6

With the release of UE4.3, Epic released many new tutorials 😀 They’re now all added in my UE4 links (guide, tut) page 🙂

Particles

01 – Particle terminology
02 – Cascade at a glance
03 – Particle level setup new
04 – Creating a sprite emitter
05 – Creating a GPU sprite emitter
06 – Creating a mesh emitter
07 – Creating a beam emitter
08 – Creating a ribbon emitter
09 – Creating an AnimTrail emitter
10 – Starter Content Particle Systems
11 – Particle LODs

Programming

01 – Overview
02 – Project creation
03 – Creating the base pickup class
04 – Creating a Battery in C++
05 – Empowering the character
06 – Creating the Power-up material
07 – Applying a Dynamic Material Instance to our character
08 – Adding to the character’s tick behavior with Blueprints
09 – Communicating from C++ to Blueprints
10 – Extending our battery C++ class with Blueprints
11 – Setting up the battery’s construction script
12 – Overriding C++ functions with Blueprints, part 1
12 – Overriding C++ functions with Blueprints, part 2
13 – Coding what, where, and when to spawn
14 – Ticking the spawn volume
15 – Setting the rules in the GameMode
16 – Game over & class interactions
17 – Coding a canvas HUD
18 – Quick changes to variables

UE4 Matinee Fight Scene

This UE4 Matinee Fight Scene is available for download on the UE4 Marketplace for free to subscribers. Use this Matinee cinematic built on top of the subway reflections environment using characters imported from Epic’s Samaritan demo to hone your cinematic and film making skills using UE4 ! Also, below, UE4 Matinee Fight Scene Redux re-edited by Epic’s Wes Bunn who have done the scene in his free time to show how easy it is to customize movies using the Matinee cinematic system. Damn, it’s impressive !

Dark horse, dead city by Navezof

Found this short but very nicely made UE4 cinematic. It is ‘Dark horse, dead city’ created by Navezof 🙂 Read more at this following thread.

Gamasutra ‘s visual guide to multiplayer level design

Posted on Gamasutra by Bobby Ross, I founded this guide very useful 😀 Furthermore, it’s good for any kind of level. I highly recommend any mapper out there to check it out !

The visual guide to multiplayer level design link.

Polycount UT Master Challenge: Concept Art, Deck

Mind blowing entries as been posted in the Polycount UT Master Challenge: Concept Art thread 😀 It is very impressive and inspiring to see all those ideas !

One map that seem to be a reference is DM-Deck. This map as been very popular in all UT’s and it seem it will continue to be “the” map for UT4. Remakes, straight ports or custom maps are already in dev if your following the UT4 maps WIP forums 😉

I always like Deck but also many others. Still this post is to show the Deck entries that are for me, spectacular ! I hope to be able to play Deck maps that look that good in UT4 🙂 Above each entries, you’ll find the link for all WIP’s threads.

UTMC – Codexe by codexe
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UTMC – Liandri Arena by Gooba
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UTMC – Mid-tech Industrial by Lefaust
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UTMC – New Age Industrial by wez
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UTMC – Return to Chizra Temple by Loginus
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NyLeve’s Legacy 1.1a now available

This last version is for DM/TDM, DOM/DblDOM and Single Player. It is Lord_PorkSword last project for UT3. He’s moving onto UE4 and intend to continue Legacy in the new UE4 if Epic allow him ! Be sure to grab the latest at UOF.

The Mustang project by André Wahlgren

This is the most beautiful and detailed Mustang I’ve never see ! It is made by André Wahlgren. It as been added to my UE4 Cinematics and environments page of course 🙂 Find out more at his homepage or in this Epic thread.